Mods - Higher RPM vs cubic inches/blown etc.
#1
Pro
Thread Starter
Mods - Higher RPM vs cubic inches/blown etc.
When people make mods for more power, they seem to always go the route of turbos, superchargers, more cubic inches etc. No one ever talks about modding the engine to increase RPM capacity. I am assuming this is a more expensive mod but is it that prohibitive? Why wouldn't someone want to go the small displacement high rpm route (e.g. F1). I am surprised that I have never seen someone try to mod the Porsche dry sump for 11K or 12K rpm.
Thoughts?
Thoughts?
#3
In another life I was in the process of modding my 914-6 2.0 with 2.8 pistons, modded crank, modded 2.2 heads, custom Garretson cam and forged followers. The setup would have been good for around 11k rpm, but it was hideously expensive. Had to punt when I moved from NorCal. Not sure I would go that route again.
Bro
Bro
#4
RL Technical Advisor
When people make mods for more power, they seem to always go the route of turbos, superchargers, more cubic inches etc. No one ever talks about modding the engine to increase RPM capacity. I am assuming this is a more expensive mod but is it that prohibitive? Why wouldn't someone want to go the small displacement high rpm route (e.g. F1). I am surprised that I have never seen someone try to mod the Porsche dry sump for 11K or 12K rpm.
Thoughts?
Thoughts?
Current GT-3RSR engines can safely rev to 10K but the air-cooled ones do not make power at those rev ranges due to limitations in head flow and valve train design.
Ultimately, it comes down to how long you expect an engine to last. In some cases, complete rebuilds can be required after 10-15 hours of running time, depending on compression ratio and peak RPMs.
#5
All it takes, is a lot of green.
The knowledge and machinery to make it exists.
In general you've got the combustion to play with. Either make:
- more of them (rpm)
- increase the size (displacement)
- increase the energy in them (air/blown)
Building an engine by power, you try to reach an optimal combination. Reaching too far in one direction will cost you unnecessary. So you'll try to go the optimal route.
Add finance, technology, durability, efficiently, emissions and racing regulations and you end up with something. Now, racing regulations often give different displacement regulations, restrictions and turbo coefficients, so you get different paths to choose from. Actually, it usually works the other way around. You got a few contestants (Ferrari, Porsche, Aston..) and the regulations are mostly to even out the possibilities.
The knowledge and machinery to make it exists.
In general you've got the combustion to play with. Either make:
- more of them (rpm)
- increase the size (displacement)
- increase the energy in them (air/blown)
Building an engine by power, you try to reach an optimal combination. Reaching too far in one direction will cost you unnecessary. So you'll try to go the optimal route.
Add finance, technology, durability, efficiently, emissions and racing regulations and you end up with something. Now, racing regulations often give different displacement regulations, restrictions and turbo coefficients, so you get different paths to choose from. Actually, it usually works the other way around. You got a few contestants (Ferrari, Porsche, Aston..) and the regulations are mostly to even out the possibilities.
#6
Rennlist Member
Well obviously the turbo route is the easiest way of getting a big increase in power. You can also increase capacity without trying too hard either. That should give you more and earlier torque. Then you deal with the VE making everything bigger and better flowing by which you're starting to change all the components to the nice, light, and expensive ones. You can do some or all of these. Increasing the revs will decrease your engine time as mentioned too. What's the application?
#7
Pro
Thread Starter
No application. I was just curious as to why there was so little discussion as to mods associated with higher rpms. I thought it was cost, but wasn't sure. It would be really great to hear some higher revving track cars out there during DE.
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#8
RPM kills engines, period. Spend whatever you want, but the laws of physics will only bend so far.
Given the choice, I always prefer to make the power as low in the RPM band as I can. More displacement helps, and boost is lot like adding displacement. There is a lot more to this of course, things like rod ratio, piston speed, etc etc., but given the advances in engine management, boost control, engine dynamics and fuel quality makes boost possibly the safest way to add horsepower to small to medium displacement engines. This is immediately evident by the large number of manufacturers who are offering more boosted cars than ever before.
Given the choice, I always prefer to make the power as low in the RPM band as I can. More displacement helps, and boost is lot like adding displacement. There is a lot more to this of course, things like rod ratio, piston speed, etc etc., but given the advances in engine management, boost control, engine dynamics and fuel quality makes boost possibly the safest way to add horsepower to small to medium displacement engines. This is immediately evident by the large number of manufacturers who are offering more boosted cars than ever before.
#9
Rennlist Member
rpm doesnt alone, give you HP and I assume that is what you are talking about.
if you look at most rpm/hp curves, they fall off torward the end pretty abruptly.
maximizing HP maximizes acceleration.
Only if you have a rising hp curve, would it pay to contiute to rev the engine up past its designed redline.
by redesigning an engine for higher rpm (only a portion of the battle), you then need to design the engine to breath at the higher rpms. intake, cams, compression, oil flow, spark, exhaust, all have to work as a system to be able to have a high hp, high rpm engine.
mk
if you look at most rpm/hp curves, they fall off torward the end pretty abruptly.
maximizing HP maximizes acceleration.
Only if you have a rising hp curve, would it pay to contiute to rev the engine up past its designed redline.
by redesigning an engine for higher rpm (only a portion of the battle), you then need to design the engine to breath at the higher rpms. intake, cams, compression, oil flow, spark, exhaust, all have to work as a system to be able to have a high hp, high rpm engine.
mk
When people make mods for more power, they seem to always go the route of turbos, superchargers, more cubic inches etc. No one ever talks about modding the engine to increase RPM capacity. I am assuming this is a more expensive mod but is it that prohibitive? Why wouldn't someone want to go the small displacement high rpm route (e.g. F1). I am surprised that I have never seen someone try to mod the Porsche dry sump for 11K or 12K rpm.
Thoughts?
Thoughts?
#10
Nordschleife Master
rpm doesnt alone, give you HP and I assume that is what you are talking about.
if you look at most rpm/hp curves, they fall off torward the end pretty abruptly.
Only if you have a rising hp curve, would it pay to contiute to rev the engine up past its designed redline.
#11
Pro
Thread Starter
Really interesting discussion guys. Learning a lot. Did F1 go the high RPM route because of regs or given the costs/performance ratio at that level, high rpm was the obvious choice. Or....was the high rpm route just a matter of circumstances driven by regs. Or....if the goal was to get 800hp in a car with the performance characteristics to win races (no regs) would they still go high rpm or go the boost route?
#12
Rennlist Member
You just can't ignore boost for free power (well relatively of course). However if you had a set power limit that was easily attainable via n/a means, then that would probably win out due to heat, weight, less moving parts, reliability factor I would assume.