Notices
928 Forum 1978-1995
Sponsored by:
Sponsored by: 928 Specialists

Interior Blueprints?

Thread Tools
 
Search this Thread
 
Old 10-08-2003, 03:54 PM
  #1  
928noob
Intermediate
Thread Starter
 
928noob's Avatar
 
Join Date: Jul 2003
Posts: 27
Likes: 0
Received 0 Likes on 0 Posts
Question Interior Blueprints?

Just wondering if anyone knows if there are any or has any blueprints for all the parts of the interior ie. Dash, pod, door panels, etc.
I was just curious to find the measurements of all the parts in case I wanted to experiment in making replacement parts for these and see how they fit etc.
Old 10-08-2003, 04:15 PM
  #2  
bcdavis
Drifting
 
bcdavis's Avatar
 
Join Date: Jul 2002
Location: Los Angeles, CA
Posts: 3,348
Likes: 0
Received 0 Likes on 0 Posts
Default

That would be awesome, actually.

Having the blueprints, or a digital scan of the dimensions would allow someone to get them into a CAD program, and make modifications.

The main thing that would need to be known, would be the mounting points, etc...
Where the bolts go, where the wires come in, where the air tubes enter and exit, etc...

It would be very cool to start with a CAD file of the actual dash, and then redo the
visible front parts, but keep the internals the same... Then take the CAD file to someplace
that can do injection molding, etc, and make a whole new piece...

Although I suppose you could also start with a junker, and build up the parts from modelling clay,
and then remove them, and make casts, and make the parts from fiberglass, then cover them in leather... Or, if you have a mold, you could use expandable foam, with a release agent. So you could retain the impact softness that is preferred in dashboards....

It would be cool to do something like the interior on the Spyderworks car:

Old 10-08-2003, 04:37 PM
  #3  
Red UFO
Nordschleife Master
 
Red UFO's Avatar
 
Join Date: Jul 2003
Posts: 9,613
Likes: 0
Received 0 Likes on 0 Posts
Default

I have mapped out a 1983 928 into a 3D program and I call it the "3D shark". The project started by hand drawing the 928 and looking at every angle of my car over and over. Later I scaled it by projecting real 928 images and resizing my 3D version to fit. Its not totally accurate down to the square inch and not suitable for making parts off of.

It is suitable to use for importing into nearly any racing game whether PC or Xbox depending certain variables you program. I can view the shark at any angle, any zoom, make it any color, etc... You can render beautiful shots screen shots this way. I have just about completed all the exterior and small pieces modeling an currently tweeking shaders, and textures. I'm currently mapping out the interior so I can make a "3D shark cabriolet" like Randys. You can take digital pics of your shark, then model right on top of them to get accurate results.

I can say that attempting to CAD every single part is a huge undertaking. It would require a nice PC because you'd be looking at several million polygons on the screen at once. Let alone the time to model, texture, render, recalibrate parts of the vaccum lines, engine parts, etc... I plan only to model the interior large pieces, such as seats, pod, dash, back seats, console, and door panels. The rest for me would be a waste of CPU and rendering time.

The 3D shark is already pushing over 20,000 polys and I have optimized most of it, but then decided to make this my 'hero' model for photography then dumb it down later when I import it into a C++ class object.

I'm just starting to 3D model a 930 turbo cabriolet as my next car. This will be much harder since I don't have 1 to look at. My avatar is an old render of the 3D shark before I fine tuned it. I'll change my avatar and post some pics as soon as I debug why my home internet connection went bad because the files are all at home.
Old 10-08-2003, 05:35 PM
  #4  
PorKen
Inventor
Rennlist Member

 
PorKen's Avatar
 
Join Date: Sep 2002
Posts: 10,161
Received 395 Likes on 223 Posts
Default

Bust out the CMM, and do-it-to-it!


Romer CimCore
Old 10-08-2003, 06:19 PM
  #5  
Jessa
Addict
Rennlist Member

 
Jessa's Avatar
 
Join Date: Nov 2001
Location: North Bay Area, CA
Posts: 1,748
Likes: 0
Received 0 Likes on 0 Posts
Default

I've got access to a CMM via a friend, but its not set up to go inside a car . The working area is too small to map the whole dash out of the car, but smaller pieces like the cassette box or map pocket covers would fit.
Old 10-08-2003, 06:48 PM
  #6  
bcdavis
Drifting
 
bcdavis's Avatar
 
Join Date: Jul 2002
Location: Los Angeles, CA
Posts: 3,348
Likes: 0
Received 0 Likes on 0 Posts
Default

NURBS my friend... NURBS...
Old 10-08-2003, 07:53 PM
  #7  
BC
Rennlist Member
 
BC's Avatar
 
Join Date: Dec 2001
Posts: 25,150
Received 82 Likes on 55 Posts
Default

Uhhuh.... What?
Old 10-08-2003, 08:11 PM
  #8  
bcdavis
Drifting
 
bcdavis's Avatar
 
Join Date: Jul 2002
Location: Los Angeles, CA
Posts: 3,348
Likes: 0
Received 0 Likes on 0 Posts
Default

Non Uniform Rational B-Splines

http://www.cs.wpi.edu/~matt/courses/...lks/nurbs.html

It's easier to define a curve with math describing the curve's shape,
rather than a dense packing of points and polygons...

Much simpler and more effecient way of generating 3D surfaces.
Old 10-08-2003, 08:32 PM
  #9  
PorKen
Inventor
Rennlist Member

 
PorKen's Avatar
 
Join Date: Sep 2002
Posts: 10,161
Received 395 Likes on 223 Posts
Default

"Look at the big brain on Brian..."
Old 10-08-2003, 08:46 PM
  #10  
bcdavis
Drifting
 
bcdavis's Avatar
 
Join Date: Jul 2002
Location: Los Angeles, CA
Posts: 3,348
Likes: 0
Received 0 Likes on 0 Posts
Default

I fear we are about to steer widely off-topic, and plunge down a cliff of debate about 3D modelling, etc...

I would actually prefer to model a new 928 dash with modelling clay, and then take a mold of that in fiberglass. It would be easier to actually sit in the car, and check out the ergonomics of any design, and then make a cast when you are happy with everything... Then make them out of a pliable material...

Overall, the 928 interior is pretty nice.
It could just use a little smoothing out, and some additional curves, etc...

I think it would be cool to make a "dash-skin" that can be recovered in any material, and then glued and/or bolted, to the old dash. Something that would be a cover for a cracked dash, but instill some new character to the design. Nothing too extreme, but just a little different, and perhaps with accomodations for some additional gauges above the AC vent area... We could add a cargo tray above the glove box area, or perhaps a place above the pod, for a radar detector... Maybe some panels with carbon-fiber inserts, or aluminum...
Old 10-08-2003, 09:34 PM
  #11  
Red UFO
Nordschleife Master
 
Red UFO's Avatar
 
Join Date: Jul 2003
Posts: 9,613
Likes: 0
Received 0 Likes on 0 Posts
Default

Last post.

Old 10-08-2003, 09:49 PM
  #12  
bcdavis
Drifting
 
bcdavis's Avatar
 
Join Date: Jul 2002
Location: Los Angeles, CA
Posts: 3,348
Likes: 0
Received 0 Likes on 0 Posts
Default

Cool...
Old 10-08-2003, 11:29 PM
  #13  
Dozman
Addict
Rennlist Member

 
Dozman's Avatar
 
Join Date: Aug 2001
Location: Land of many Potholes, Michigan
Posts: 1,047
Likes: 0
Received 1 Like on 1 Post
Default

I so happen to have a dash out of my shark with the leather pulling the plastic/vinyl up with it. If someone pays for the shipping I can make it available to do some measurements and such. You should be able to measure the location of the dash mounting bolts, and what ever else you need.

A few owners in the Detroit area are working on a leather pattern for the dash's. When the pattern is finished and acceptable, we will let everyone know on Rennlist as well.
Old 10-09-2003, 02:33 AM
  #14  
2V4V
Burning Brakes
 
2V4V's Avatar
 
Join Date: Aug 2001
Posts: 1,117
Likes: 0
Received 0 Likes on 0 Posts
Default

Tom,

Very nice indeed.

bc,

What I really want to do is make a good "friend" at the factory, then threaten to show his wife the video I made of his last "encounter" with "The 3 Helgas" if he doesn't start doing a little extra document scanning down in the archives in his spare time. Yeah, that's the ticket...

Nurbing it out is probably the way to go, but CMM might be easier depending on the software - I don't work with that stuff often enough to keep up on it. BTW - How's optical scan doing on irregular surfaces? Last time I saw it in action the res is still not quite where it would be the "good old fashioned way" except on really flat surfaces - but it wouldn't need to be accurate to the .0001" would it?

For the real cutting edge, anybody got any good friends high up the engineering food chain at Ford? They do complete interior simulations on the computer, then sit in a chair and "feel" the location of all the parts.
And design and road test entire engines (and cars!) in the computer.

Now THAT will make tuning a whole new sport. I can't wait...

Greg
Old 10-09-2003, 11:13 AM
  #15  
Red UFO
Nordschleife Master
 
Red UFO's Avatar
 
Join Date: Jul 2003
Posts: 9,613
Likes: 0
Received 0 Likes on 0 Posts
Default

Nurbs sure make nice round curves and organics. They are a bit harder to work with depending on your software program.

When I first started my 3D shark I made a fender and hood in nurbs. Later I dumped nurbs because some pieces are hard to model and very hard to do in nurbs. Some of my friends say to dump nurbs because you'll need polygons in order to get it playable in a game.

I'll be making a thread in about a week of close ups and various shots of the 3D shark.

That being said. I'd like to see the pod and dash redone. The AC don't reach the driver very well so that could be corrected. Plus get rid of the ashtray because you should never smoke in a Porsche. Make room for a navigation system or radar jammer.

Last edited by Red UFO; 10-09-2003 at 11:34 AM.


Quick Reply: Interior Blueprints?



All times are GMT -3. The time now is 11:22 AM.