Interior Blueprints?
#18
Drifting
Join Date: Jul 2002
Location: Los Angeles, CA
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DXF is more of a MAC format.
But it is pretty much polys. So it could probably be converted.
I guess what format you use, has a lot to do with how much detail you need,
and also, for what purpose. If it is for rendering, you can use mixed formats.
If it's for games, you have to use polys. Flow mapping is where the software
"flows" across the object, and determines the shape. Then it can increase,
or decrease, the point density, to refine the object.
There are laser scanners out there, that you can sit in a car, or a room,
and it will sample the points, and distances, and get you dimensions.
The only problem is that the data is heavy, and needs to be refined.
But you can use the raw scan as a template, and then build the object
with nurbs, etc... But at least you know your dimensions are dead-on.
But, ideally, if people want a new dash design, there are two routes.
One, is a dash overlay, which could be done with modelling clay, molds, fiberglass, etc...
But if you want a true dash replacement, it would be easiest to take a real dash out of a car,
take it to a place that does CAD design, and map it out, including all the mounting points for
bolts, air inlets, wires, etc, and then re-design it, and take it somewhere to have it output.
I just think that the total redesign of the dash would be excessively time-consuming and expensive.
I think it could be much easier to do a dash overlay. It could even incorporate new ducts for the
AC, with new vents, etc... But it would all be added *on top* of the existing dash...
Thus acting like a "fancy" dash cover...
But it is pretty much polys. So it could probably be converted.
I guess what format you use, has a lot to do with how much detail you need,
and also, for what purpose. If it is for rendering, you can use mixed formats.
If it's for games, you have to use polys. Flow mapping is where the software
"flows" across the object, and determines the shape. Then it can increase,
or decrease, the point density, to refine the object.
There are laser scanners out there, that you can sit in a car, or a room,
and it will sample the points, and distances, and get you dimensions.
The only problem is that the data is heavy, and needs to be refined.
But you can use the raw scan as a template, and then build the object
with nurbs, etc... But at least you know your dimensions are dead-on.
But, ideally, if people want a new dash design, there are two routes.
One, is a dash overlay, which could be done with modelling clay, molds, fiberglass, etc...
But if you want a true dash replacement, it would be easiest to take a real dash out of a car,
take it to a place that does CAD design, and map it out, including all the mounting points for
bolts, air inlets, wires, etc, and then re-design it, and take it somewhere to have it output.
I just think that the total redesign of the dash would be excessively time-consuming and expensive.
I think it could be much easier to do a dash overlay. It could even incorporate new ducts for the
AC, with new vents, etc... But it would all be added *on top* of the existing dash...
Thus acting like a "fancy" dash cover...
#19
Nordschleife Master
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Originally posted by Red UFO
Say what? Me no understand???
Say what? Me no understand???
I know this guy who has volunteered to do computational flow modelling of the 928 but you need a model first. His tool accepts DXF and DWG.
#20
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Glen,
I read up alittle on DXF and can get a tool from http://www.kaydara.com/ that should convert my file into DXF.
I'm need to get 3Dstudio to do what I need.
I'm thinking of a Porsche game.
You start with a 914 and race tracks. As you win you move up to 924>944>928>911>959.
You would have a garage to upgrade your 928 to GT or GTS with engine and wheel mods, nitro, etc... It would have miny games where you race Ferraris and stuff to win cash to spend on your porsche. It would also have random engine parts break down so you have to replace them too.
The coolest thing would be online multiplayer where you race others for pink slips. Lose the race, lose the car and start over with a 914 or others you collected.
I have a free game engine I've started playing with. I need to port my stuff into 3dstudio in order to export it into the game. Then I'll have a drivable game with my shark to start with.
I read up alittle on DXF and can get a tool from http://www.kaydara.com/ that should convert my file into DXF.
I'm need to get 3Dstudio to do what I need.
I'm thinking of a Porsche game.
You start with a 914 and race tracks. As you win you move up to 924>944>928>911>959.
You would have a garage to upgrade your 928 to GT or GTS with engine and wheel mods, nitro, etc... It would have miny games where you race Ferraris and stuff to win cash to spend on your porsche. It would also have random engine parts break down so you have to replace them too.
The coolest thing would be online multiplayer where you race others for pink slips. Lose the race, lose the car and start over with a 914 or others you collected.
I have a free game engine I've started playing with. I need to port my stuff into 3dstudio in order to export it into the game. Then I'll have a drivable game with my shark to start with.
#22
Nordschleife Master
![Default](https://rennlist.com/forums/images/icons/icon1.gif)
Originally posted by Red UFO
I read up alittle on DXF and can get a tool from http://www.kaydara.com/ that should convert my file into DXF.
I read up alittle on DXF and can get a tool from http://www.kaydara.com/ that should convert my file into DXF.