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924/931/944/951/968 Forum Porsche 924, 924S, 931, 944, 944S, 944S2, 951, and 968 discussion, how-to guides, and technical help. (1976-1995)
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944 3D Model

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Old 06-02-2016, 01:48 AM
  #91  
944crazy
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Yeah the wheels are supposed to be missing as the game engine just uses one mesh and copies it around to each suspension node.

Also the underside is from a random car hence why it doesn't have the transaxle at the back.

If you guys want, I can go back into ZModeller and copy the wheel to each corner and make another export.

I can also delete the interior in case anyone is having memory issues.
Old 06-02-2016, 02:01 AM
  #92  
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I'd certainly be interested in a fully-wheeled version of the model. I was going to feed it to the printer.
Old 06-02-2016, 04:41 AM
  #93  
Ish_944
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Thank you very much 944crazy! This is absolutely fantastic! It works great!

I'd prefer an early car with the transaxle at the bottom, though. :P

I'll post some videos when I'll have them, probably in a month or so.
Old 06-02-2016, 04:47 AM
  #94  
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Is there a chance to pop the headlights up?
Old 06-02-2016, 05:01 AM
  #95  
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Here you go. 4 wheeled version.

.stl
http://www.mediafire.com/download/ym...57/4wheels.STL

.max
http://www.mediafire.com/download/bk...or/4wheels.max
Old 06-02-2016, 05:13 AM
  #96  
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Originally Posted by Ish_944
Thank you very much 944crazy! This is absolutely fantastic! It works great!

I'd prefer an early car with the transaxle at the bottom, though. :P

I'll post some videos when I'll have them, probably in a month or so.
No worries, happy to help out :-)


Originally Posted by Ish_944
Is there a chance to pop the headlights up?
Probably not in the models I shared as it has all been merged into one mesh. I had trouble exporting as individual meshes, but the polygons are still there. With a bit of time you can probably separate them again when you work on it.

I also haven't gotten round to making the headlights work in GTA V yet as I have been busy with my car in real life haha. But I did get them to work back in GTA IV by having the game recognize them as a 3rd door so that they could open and close.


Old 06-02-2016, 05:14 AM
  #97  
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You are the best!
Old 06-02-2016, 11:37 AM
  #98  
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Hell ya! Thank you for sharing!!

Having it as one mesh should make my life easier for getting it into the wind tunnel software I have.

It's called Autodesk Flow and is made for doing virtual wind tunnel testing. If anyone is in college and has a college email address you can get it for free, as well as any other Autodesk software, from the Autodesk Student website. I'll try to get it in there tonight and post some pics of the results.

Here is a link with a video that shows how it works:
https://knowledge.autodesk.com/suppo...E548A-htm.html
Old 06-02-2016, 08:10 PM
  #99  
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Oh wow, that is super cool. Had no idea that Autodesk has that program. I have their student versions of Inventor and 3ds Max. When I have some spare time I will install Flow and have a play around in it too. I would love to do some basic aero development. Keen to see how you go with it.
Old 06-02-2016, 09:11 PM
  #100  
RoyaleWithCheese
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Ya I just played around with it a bit.

I think my model scale is off because I can't get an accurate drag measurement.

Here are some snaps I took. It's pretty cool to mess around with.

3D flow with surface pressure mapping on the car:


2D flow over the center of the car at 80mph. Crazy how much it spikes at the top of the windshield and delaminates over the back window:


I was curious how bad the flag mirrors disrupt airflow. Turns out quite a bit lol:
Old 06-02-2016, 09:45 PM
  #101  
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Very cool. I wonder exactly how accurate this program is and how it compares to the software that the big boys like Duke and Thingo use for their time attack cars.

I have a 993 model which I can use to make some 968 mirrors to compare to the flag mirrors.

I'd also like to see how opening up the air intakes in the front bar would affect everything, and the best place to vent that air which is currently flowing out the bottom of the car. I think Patrick mentioned somewhere that hood vents are not only good for cooling, but have decent aero benefits as all the air that normally vents out the bottom can go out the top, thereby reducing lift. You can see the blue low pressure area on the hood which I guess would be the ideal position for a hood vent.

I'd also like to see the effects of different spoilers at different positions and angles of attack.

And front splitters!

And canards!!

I'm getting too excited haha.

Some food for thought...I'd love to try this stuff out but I should really be studying for exams!
Old 06-02-2016, 10:33 PM
  #102  
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Turns out there is an accuracy setting and mine was set super low and my wind tunnel was way too big.

Adjusted those two things and I'm starting to get much more accurate results for airflow over the car.





I doubt this is nearly as accurate as a high dollar CFD software as it really doesn't pump out a whole lot of data aside from drag coefficient. As you pointed out it does offer a good view as to where to place components to get the desired effect in terms of airflow through and around the car.
Old 06-02-2016, 11:47 PM
  #103  
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Originally Posted by RoyaleWithCheese
I doubt this is nearly as accurate as a high dollar CFD software as it really doesn't pump out a whole lot of data aside from drag coefficient. As you pointed out it does offer a good view as to where to place components to get the desired effect in terms of airflow through and around the car.
What was the calculated drag coefficient?
Old 06-03-2016, 08:47 AM
  #104  
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It's not so much the choice of software, my aeroguy uses openfoam like quite a few of the F1 teams, but he's been using it for a long time. But the more processing power you have the better
Old 02-12-2022, 07:40 AM
  #105  
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Originally Posted by 944crazy
Well, first of all, thanks for sharing this awesome model.
I've downloaded it and looks incredibile complete and details. However, I'm in the process of separating all different parts in different layers. which already took a lot of time. I was wondering if you have them already separated? And possibly save a .obj or different format that I can open on Autodesk alias.

Thanks!


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