Best Simulator Set Up - Hardware and Software
#197
Actually had the best race of my life on Iracing last night - better than any real one thus far at least
We went door to door for 5 laps and made multiple passes and re passes
Now I'm hooked and need a mounting rig - any new learnings there or same as from 2015 recs?
1k or so budget for the mounting rig
I use three monitors
We went door to door for 5 laps and made multiple passes and re passes
Now I'm hooked and need a mounting rig - any new learnings there or same as from 2015 recs?
1k or so budget for the mounting rig
I use three monitors
#198
Rennlist
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Joined: Jun 2008
Posts: 19,236
Likes: 3,397
From: Durham, NC and Virginia International Raceway
Same.
__________________
-Peter Krause
www.peterkrause.net
www.gofasternow.com
"Combining the Art and Science of Driving Fast!"
Specializing in Professional, Private Driver Performance Evaluation and Optimization
Consultation Available Remotely and at VIRginia International Raceway
-Peter Krause
www.peterkrause.net
www.gofasternow.com
"Combining the Art and Science of Driving Fast!"
Specializing in Professional, Private Driver Performance Evaluation and Optimization
Consultation Available Remotely and at VIRginia International Raceway
#199
Just to renew an old thread, but if you are thinking of getting into the sim world this is a great time to do it. I have seen I7-7700K's w/ 16-32 gigs of DDR, GTX 1070 or1080's's 256GB SSD's, 1 TB HD's for Under 1K... Just check your local Best Buy! With the i9 showing up the 7's are dropping already. I also just upgraded my T500 RS to the Fanatec C3 inverted and the Thrustmaster TS-PC for under 1k. That is a pretty top end computer with mid-high end controls that will last for quite some time for under 2K comfortably.
BTW, how do you get into the Rennlist iRacing league??
BTW, how do you get into the Rennlist iRacing league??
#201
Rennlist
Basic Site Sponsor
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Joined: Jun 2008
Posts: 19,236
Likes: 3,397
From: Durham, NC and Virginia International Raceway
#204
Nice setup there too!
Where are you guys on Weds nights?!? Need more folks to join in!
#207
Also - looks like from the HE thread here: http://members.iracing.com/jforum/po....page#10138014
I've got it cal'd to about a max of 3000? I seem to remember the "min" was ~400? Just so I've got a little bit of deadzone. I'll have to double-check these numbers later, things might've changed (calibration-wise) since that post. But the bumper config is exactly as pictured.
#208
My new wheel is finished and matches my rig's Martini livery nicely (sorry about the massive size).
The paddle shifters bring a better mind muscle connection to the newly released GT4 Clubsport in RaceRoom. You can really feel the car begin to pivot as weight transfers via the Rear Traction Loss on the rig. Outstanding stuff!
The paddle shifters bring a better mind muscle connection to the newly released GT4 Clubsport in RaceRoom. You can really feel the car begin to pivot as weight transfers via the Rear Traction Loss on the rig. Outstanding stuff!
#210
I built my own rig out of 80/20 because I wanted to mimic the pedal/wheel/dash positions of my Cup Car and wasn't sure if the adaptability of some of the rig kits was going to allow that.
So, taking measurements, angles etc from the Cup Car everything is exactly where it should be. It took me about 3 months to fully build it, and I'm still not finished:
1) My "cable management" is not complete.
2) I am going to invert the pedals when I get the time (the center point of each pedal is still exactly as positioned in a Cup).
3) I have a Cup dash and center console I am going to overlay on the rig itself - use the center cup panel as a button box.
This is my first dip into sim racing and what really upped the experience (immersion they call it) was adding tactile transducers to the aluminum rig and using software called SimVibe to run them. While not a motion rig (yet), the tuning ability with the right software to drive the transducers is incredible. The software extracts the data from iRacing or AC etc and allows you to "tune" those effects. Hitting curbs, engine vibration, gear changes etc. For example if you hit a curb with the RF tire, you ONLY "feel" that on the right front of your rig.
Every time I sit in the rig I am amazed at the experience. I have 4 transducers, one at each corner of the rig.
I also use Oculus once in a while - wow! (Your brain and inner ear may not like this...a fellow racer got sick immediately).
Lots still left to do here but its a good start.
As for iRacing itself..I have only been on a few weeks, but I find it very helpful in many ways, especially in terms of getting back in the saddle after some time off. It comes extremely close to the real thing in terms of intensity when you have a bunch of cars around you - and even more so when you have all of the tactile senses being fed as I explained above.
I didn't read thru this whole thread so if someone already mentioned the transducers I apologize.
There are a lot of hosted Daytona 24 practice sessions right now and Ive been joining those most every night (F 488) this week JUST for proximity/intensity...very fun.
So, taking measurements, angles etc from the Cup Car everything is exactly where it should be. It took me about 3 months to fully build it, and I'm still not finished:
1) My "cable management" is not complete.
2) I am going to invert the pedals when I get the time (the center point of each pedal is still exactly as positioned in a Cup).
3) I have a Cup dash and center console I am going to overlay on the rig itself - use the center cup panel as a button box.
This is my first dip into sim racing and what really upped the experience (immersion they call it) was adding tactile transducers to the aluminum rig and using software called SimVibe to run them. While not a motion rig (yet), the tuning ability with the right software to drive the transducers is incredible. The software extracts the data from iRacing or AC etc and allows you to "tune" those effects. Hitting curbs, engine vibration, gear changes etc. For example if you hit a curb with the RF tire, you ONLY "feel" that on the right front of your rig.
Every time I sit in the rig I am amazed at the experience. I have 4 transducers, one at each corner of the rig.
I also use Oculus once in a while - wow! (Your brain and inner ear may not like this...a fellow racer got sick immediately).
Lots still left to do here but its a good start.
As for iRacing itself..I have only been on a few weeks, but I find it very helpful in many ways, especially in terms of getting back in the saddle after some time off. It comes extremely close to the real thing in terms of intensity when you have a bunch of cars around you - and even more so when you have all of the tactile senses being fed as I explained above.
I didn't read thru this whole thread so if someone already mentioned the transducers I apologize.
There are a lot of hosted Daytona 24 practice sessions right now and Ive been joining those most every night (F 488) this week JUST for proximity/intensity...very fun.