Looking for wheel etc for use iRacing
#1
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Looking for wheel etc for use iRacing
Having read of Ross Bentley's enthusiasm for iRacing as a racing tool, I'd like to give it a try.
Would like to find a used setup (wheel and pedals) for starters. Any suggestions? I am thinking some sort of mid-level quality; $hundreds is OK, $thousands is more than I want to spend.
Thanks for any suggestions as to what I should be looking for and leads.
Would like to find a used setup (wheel and pedals) for starters. Any suggestions? I am thinking some sort of mid-level quality; $hundreds is OK, $thousands is more than I want to spend.
Thanks for any suggestions as to what I should be looking for and leads.
#2
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I have the Fanatec, just picked up the beginning of Dec, Porsche GT3 RS wheel, CSR Elite Pedals, and CSR Shifter Set, they had a package deal with all three. I'm really impressed when them, but then I have never tried any others.
#3
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TRS 500 is pretty good too. Most important this though is to have a 'cockpit' with a race seat. Obutto or Fanatec cockpit is what I would recommend for less 1000.
#4
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I went through this last week. My son got a Logitec G27 and a Playseat Evolution for Christmas.
I have also read very good comments about Fanatec and Obutto.
Have fun! :-)
I have also read very good comments about Fanatec and Obutto.
Have fun! :-)
#5
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Rick, get the G27 and if you want to move up later you can sell it. I made an adapter for mine, have a full size wheel on there now, works very well. I added the aftermarket Bodnar pedal cable adapter also.. Cheapest "good" wheel out there, next step up is to the $1000+ range for a really good setup. Just MHO of course.
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Rick, I have a lightly used G27 and pedals (with shifter) that I can ship next week. $240 includes packing and freight. I do recommend Gary Gibson's Perfect Pedal hydraulic load cell brake pedal upgrade. You could DIY later, if you decide.
I agree with Gary. The Logitech is the best value. To move up from there, the T500S Thrustmaster (twice the money) and the Fanatec CSW (plus wheel) with Club Sport Version 2 pedals (four times the money) are the upgrade path. It doesn't materially impact your beginner-intermediate level interface starting out which way you go, so getting a Logitech for now is good advice.
The purpose of iRacing as Ross' friend describes in SSW is not to drive the sim well, but to use the sim to drive at a level where it becomes automatic, taking in all of the landmarks and inculcating "muscle memory" so that you can "put the track to bed."
I use private, hosted sessions in iRacing to do a virtual, corner-by-corner "track walk" then gentle lead-follow until there is NO QUESTION in the client's mind what to do and where EXACTLY to do it. It's the fastest growing part of my business and I have been doing it since 2008.
That said, what the sims have taught me is to "sense" and "see," without sensory input, the development, speed and rate of yaw visually, so I can make little inputs to fix it in the real car, not these big, sawing movements AFTER my *** tells me the tires have given up! Lol!
It's cool, and whatever hardware you choose, you'll find it entertaining and valuable preparation for your on-track activities, IRL (in real life.)
I agree with Gary. The Logitech is the best value. To move up from there, the T500S Thrustmaster (twice the money) and the Fanatec CSW (plus wheel) with Club Sport Version 2 pedals (four times the money) are the upgrade path. It doesn't materially impact your beginner-intermediate level interface starting out which way you go, so getting a Logitech for now is good advice.
The purpose of iRacing as Ross' friend describes in SSW is not to drive the sim well, but to use the sim to drive at a level where it becomes automatic, taking in all of the landmarks and inculcating "muscle memory" so that you can "put the track to bed."
I use private, hosted sessions in iRacing to do a virtual, corner-by-corner "track walk" then gentle lead-follow until there is NO QUESTION in the client's mind what to do and where EXACTLY to do it. It's the fastest growing part of my business and I have been doing it since 2008.
That said, what the sims have taught me is to "sense" and "see," without sensory input, the development, speed and rate of yaw visually, so I can make little inputs to fix it in the real car, not these big, sawing movements AFTER my *** tells me the tires have given up! Lol!
It's cool, and whatever hardware you choose, you'll find it entertaining and valuable preparation for your on-track activities, IRL (in real life.)
__________________
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-Peter Krause
www.peterkrause.net
www.gofasternow.com
"Combining the Art and Science of Driving Fast!"
Specializing in Professional, Private Driver Performance Evaluation and Optimization
Consultation Available Remotely and at VIRginia International Raceway
Last edited by ProCoach; 12-27-2013 at 11:21 AM.
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#8
Ditto to everybody else - can't beat Logitech for bang-for-the-buck. And the aftermarket for the Logi wheels is big... you can always "upgrade" the Logi wheel setup for little money and have a very, very good setup.
I've been on Logi wheels for years and really can't complain. Bang-for-the-buck, you can't beat them... and the next step up (at double the price) is really an incremental gain.
ProCoach - interesting to hear your feedback. I've wondered what the opinions were from some of the teachers like yourself on sims. Not that I'm an authority like you but I completely agree... if you can learn how to correct errors (slides, pull out of spins, etc) with the limited "input" your brain has in a sim... then when you get there in the real car, the extra input you get from the butt-o-meter is a bonus.
One thing I'll add, that I personally take from iRacing (and sims in general, where the other "racers" are actual humans and not computer-generated AI) is racecraft. I find it helps me to keep my skills up (when to pass, when not to pass, how to pressure, how to resist pressure, etc). I try to keep the mindset that "this is real" and to avoid contact with cars or objects as if I would get hurt (or go broke) if I did. (Plus I don't want to ruin someone else's day...) I work on being aggressive while being clean, how to push without getting over my head, keep my focus, etc. In other words - I find it to be a good mental trainer.
I've been on Logi wheels for years and really can't complain. Bang-for-the-buck, you can't beat them... and the next step up (at double the price) is really an incremental gain.
ProCoach - interesting to hear your feedback. I've wondered what the opinions were from some of the teachers like yourself on sims. Not that I'm an authority like you but I completely agree... if you can learn how to correct errors (slides, pull out of spins, etc) with the limited "input" your brain has in a sim... then when you get there in the real car, the extra input you get from the butt-o-meter is a bonus.
One thing I'll add, that I personally take from iRacing (and sims in general, where the other "racers" are actual humans and not computer-generated AI) is racecraft. I find it helps me to keep my skills up (when to pass, when not to pass, how to pressure, how to resist pressure, etc). I try to keep the mindset that "this is real" and to avoid contact with cars or objects as if I would get hurt (or go broke) if I did. (Plus I don't want to ruin someone else's day...) I work on being aggressive while being clean, how to push without getting over my head, keep my focus, etc. In other words - I find it to be a good mental trainer.
#9
I like the ECCI stuff for high(er) end - http://ecci6000.com/6000_combo_01.htm
http://www.ecci7000.com/
#10
Rennlist Member
Agreed ECCI has been around a long time and they make top notch stuff - though a comment.... you want the ECCI 7000 if you're going to plunk down the money. The 6000 doesn't have any force feedback, the 7000 does.
http://www.ecci7000.com/
http://www.ecci7000.com/
#11
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Rick, I have a lightly used G27 and pedals (with shifter) that I can ship next week. $240 includes packing and freight. I do recommend Gary Gibson's Perfect Pedal hydraulic load cell brake pedal upgrade. You could DIY later, if you decide.
I agree with Gary. The Logitech is the best value. To move up from there, the T500S Thrustmaster (twice the money) and the Fanatec CSW (plus wheel) with Club Sport Version 2 pedals (four times the money) are the upgrade path. It doesn't materially impact your beginner-intermediate level interface starting out which way you go, so getting a Logitech for now is good advice.
The purpose of iRacing as Ross' friend describes in SSW is not to drive the sim well, but to use the sim to drive at a level where it becomes automatic, taking in all of the landmarks and inculcating "muscle memory" so that you can "put the track to bed."
I use private, hosted sessions in iRacing to do a virtual, corner-by-corner "track walk" then gentle lead-follow until there is NO QUESTION in the client's mind what to do and where EXACTLY to do it. It's the fastest growing part of my business and I have been doing it since 2008.
That said, what the sims have taught me is to "sense" and "see," without sensory input, the development, speed and rate of yaw visually, so I can make little inputs to fix it in the real car, not these big, sawing movements AFTER my *** tells me the tires have given up! Lol!
It's cool, and whatever hardware you choose, you'll find it entertaining and valuable preparation for your on-track activities, IRL (in real life.)
I agree with Gary. The Logitech is the best value. To move up from there, the T500S Thrustmaster (twice the money) and the Fanatec CSW (plus wheel) with Club Sport Version 2 pedals (four times the money) are the upgrade path. It doesn't materially impact your beginner-intermediate level interface starting out which way you go, so getting a Logitech for now is good advice.
The purpose of iRacing as Ross' friend describes in SSW is not to drive the sim well, but to use the sim to drive at a level where it becomes automatic, taking in all of the landmarks and inculcating "muscle memory" so that you can "put the track to bed."
I use private, hosted sessions in iRacing to do a virtual, corner-by-corner "track walk" then gentle lead-follow until there is NO QUESTION in the client's mind what to do and where EXACTLY to do it. It's the fastest growing part of my business and I have been doing it since 2008.
That said, what the sims have taught me is to "sense" and "see," without sensory input, the development, speed and rate of yaw visually, so I can make little inputs to fix it in the real car, not these big, sawing movements AFTER my *** tells me the tires have given up! Lol!
It's cool, and whatever hardware you choose, you'll find it entertaining and valuable preparation for your on-track activities, IRL (in real life.)
Exactly
Probably a yes to your offer but let me research a bit and get back to you.
Thanks
#15
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