ALMS - FORZA MOTORSPORT 3
#16
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That's one of the things that I love about GTR2 for the PC. You can download free tracks that have been created or converted from other sources. I've got Watkins Glen, Limerock, VIR, Daytona, Miller, Road America, Mid-Ohio and most of the California tracks. Detail is OK. Certainly not Forza3 quality. But I'll take realistic track dynamics over visual detail any day.
#17
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And that's the big "IF"........... Still plodding around trying to take this version a little more seriously than Forza 2. Not getting it so far. Am enjoying Le Mans though. And even the no chicanes version of the track! Just need to fake a 910's performance somehow with one of the other cars.
#19
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No doubt. But the little I played with it in "2", nothing corresponded to the real world. So I gave up and the little I played, I treated it more as an arcade. Was messing around with the RS Spyder at Le Mans earlier, and I see the leaderboard has some best time in that class of 3:01? Uh huh......... Maybe you get a couple of seconds under an existing track record, but not 30 plus.
In any case, if you want to throw out some settings that work for you I'll be happy to try them out!
In any case, if you want to throw out some settings that work for you I'll be happy to try them out!
#20
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I've been enjoying the hell out of Forza 3. It's worth buying an xbox for. Heck, Forza is the only game equi and I play. I've just got the microsoft wheel, but I suppose really what you want is:
http://www.fanatec.de/html/index.php?id=250&lang=en
They've got a GT3 RS wheel too but it's PC only. I guess that's worth it for NFS:Porsche Unleashed.
http://www.fanatec.de/html/index.php?id=250&lang=en
They've got a GT3 RS wheel too but it's PC only. I guess that's worth it for NFS:Porsche Unleashed.
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#21
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That was my experience, too. You make real world changes for real world problems and the cars did not react. I have stayed away from modifying cars in F3 because I had given up on the lack of realism in F2. I will have to try some mods in F3 and see if they improved the physics.
#22
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I'd be very interested to know if changes that were made to the cars were realistic enough that this game could be used as a training tool to minimize wasted time at the track. It seems for us that it is easier to go in the wrong direction than the correct direction in adjusting shocks and sway bars, and before we know it, we're returning the settings to where we started Friday morning.
#24
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I suspect the "wasted time" refers to down time between run sessions?
RE: the usefulness of a sim as a setup training tool, no I don't see it at all with this game. Broad strokes seem to cover all configurations.
Since I put my comments up yesterday, I set up what I'm most experienced with at the place I'm extremely experienced--a 930 at Laguna. (Would have done the '73 RS, but I didn't have the bucks to buy one!)
Out of the box, I'm at about 1:43 on my third flyer. So then I screw around with it just as you would a real car--suspension upgrades, wider tires, and a short ring and pinion. Down to 1:38. Uh huh. Not in my lifetime with me "driving".
But taking a step back to Forza 2 when they had all the tires you could buy from various manufacturers, say you slapped on those Hoosiers. On said 930, you going to be optimal at less than -1 degree camber? Run that adjustment past -3, then use the telemetry to tell you what the temps are across the face of the tire. Nothing to do with real world at all.
RE: the usefulness of a sim as a setup training tool, no I don't see it at all with this game. Broad strokes seem to cover all configurations.
Since I put my comments up yesterday, I set up what I'm most experienced with at the place I'm extremely experienced--a 930 at Laguna. (Would have done the '73 RS, but I didn't have the bucks to buy one!)
Out of the box, I'm at about 1:43 on my third flyer. So then I screw around with it just as you would a real car--suspension upgrades, wider tires, and a short ring and pinion. Down to 1:38. Uh huh. Not in my lifetime with me "driving".
But taking a step back to Forza 2 when they had all the tires you could buy from various manufacturers, say you slapped on those Hoosiers. On said 930, you going to be optimal at less than -1 degree camber? Run that adjustment past -3, then use the telemetry to tell you what the temps are across the face of the tire. Nothing to do with real world at all.
#25
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I think the one flaw with their physics is that the grip level is too high. Since forza2 they haveadded tire simulation (instead of just basic grip) so that tire flex is taken more into account. However they still have far overestimated the grip capabilities. I have a dodge ram in the game that will pull 1.2g's... haha
#27
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you can't compare the real life physics or tire temps to the game but you can alter the handling of the cars within the game parameters, I mean hell it's a lot better than nothing for 50 bucks.
and as far as lap times, it's a lot easier to drive 11/10ths with no conscious fear in a game then real life...
and as far as lap times, it's a lot easier to drive 11/10ths with no conscious fear in a game then real life...
#28
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It's still a game, so we can only expect so much. I've been out of the country since it was released, gotta buy it this week. I've got a new Xbox that I've not hooked up yet, I assume the Logitech wheel and pedals from my PS2 won't work?
#29
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Here is a thread with all of the cars/tracks. Quite a few porsches ![Wink](https://rennlist.com/forums/images/smilies/wink.gif)
http://forzacentral.com/forum/showthread.php?t=31595
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http://forzacentral.com/forum/showthread.php?t=31595
I've been enjoying the hell out of Forza 3. It's worth buying an xbox for. Heck, Forza is the only game equi and I play. I've just got the microsoft wheel, but I suppose really what you want is:
http://www.fanatec.de/html/index.php?id=250&lang=en
They've got a GT3 RS wheel too but it's PC only. I guess that's worth it for NFS:Porsche Unleashed.![Smilie](https://rennlist.com/forums/images/smilies/smile.gif)
http://www.fanatec.de/html/index.php?id=250&lang=en
They've got a GT3 RS wheel too but it's PC only. I guess that's worth it for NFS:Porsche Unleashed.
![Smilie](https://rennlist.com/forums/images/smilies/smile.gif)
I have never even Wii'd, so to speak!
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Can you walk me through this -- I am trying to learn:
* Differences in applications / features between Forza 3 and rFactor;
* Whether most of the list of cars and tracks are 'downloadable add ons' -- as in additional purchase vs. included; and
* Further guidance, recommendations regarding the wheels and pedals!
Thanks in advance!
Kim
#30
I'm Still Jenny
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