RL real world racer sim times and practice expectations.
#46
Rennlist Member
Carlos,
For iRacing
As mentioned VRS is a popular source for setups etc.
https://virtualracingschool.com/
others are
https://apexracingac.com/ ... no telemetry just setups etc.
https://puredrivingschool.com/
https://craigsetupshop.co.uk/
The data is usually Motec files so you need to install their software
https://www.motec.com.au/home
Here is an article on using Motec data from iRacing converted with the MU plug in.
If you are using AIM then you can use their addon to gather iRacing data.
https://www.aim-sportline.com/simracing/index.htm
Their utility, part of Race Studio 3, can also extract rFactor 2 telemetry. One note, the manual conversion worked fine for me but I had trouble with their automatic feature when trying it with rFactor 2. That bug may have been fixed but I have not tried it in awhile.
I have not tried getting Motec data out of rFactor 2 yet. As an aside, too like/prefer rFactor 2 physics but they don't have a Cayman so I use iRacing for the Clubsport and I have lots of real world Cayman AIM data to review.
I found this on rFactor 2 Motec data
https://forum.studio-397.com/index.p...r-rf2.49363%2F
https://www.youtube.com/watch?v=QSQKE4w9IPc
Z1 is a product set to look at as well as their custom dashboards and telemetry work in rFactor 2, iRacing, and other sims
https://www.z1simwheel.com/analyzer/index.cfm
I have not looked for any rFactor 2 setups, replays, and telemetry sources but I expect they are available.
Good luck,
Mark
https://www.z1simwheel.com/dashboard/index.cfm
For iRacing
As mentioned VRS is a popular source for setups etc.
https://virtualracingschool.com/
others are
https://apexracingac.com/ ... no telemetry just setups etc.
https://puredrivingschool.com/
https://craigsetupshop.co.uk/
The data is usually Motec files so you need to install their software
https://www.motec.com.au/home
Here is an article on using Motec data from iRacing converted with the MU plug in.
If you are using AIM then you can use their addon to gather iRacing data.
https://www.aim-sportline.com/simracing/index.htm
Their utility, part of Race Studio 3, can also extract rFactor 2 telemetry. One note, the manual conversion worked fine for me but I had trouble with their automatic feature when trying it with rFactor 2. That bug may have been fixed but I have not tried it in awhile.
I have not tried getting Motec data out of rFactor 2 yet. As an aside, too like/prefer rFactor 2 physics but they don't have a Cayman so I use iRacing for the Clubsport and I have lots of real world Cayman AIM data to review.
I found this on rFactor 2 Motec data
https://forum.studio-397.com/index.p...r-rf2.49363%2F
https://www.youtube.com/watch?v=QSQKE4w9IPc
Z1 is a product set to look at as well as their custom dashboards and telemetry work in rFactor 2, iRacing, and other sims
https://www.z1simwheel.com/analyzer/index.cfm
I have not looked for any rFactor 2 setups, replays, and telemetry sources but I expect they are available.
Good luck,
Mark
https://www.z1simwheel.com/dashboard/index.cfm
Can one get the data from your competitors or the AI ones?
#47
Don't think you can get AI or competitor data but don't know for sure. The data I have is from hot laps by Sim Pros that come along with the setups I have purchased. VRS is setup so teams can share telemetry. Their data is stored on their servers but I expect it is not possible to access someone else's data without their permission.
This product - iSpeed
https://www.nessoft.com/ispeed/
can extract some telemetry from replay files but I suspect it is only for the driver's car. Don't know for sure as I have not tried it myself.
I have used Compare My Laps to compare Sim and real world videos people post.
https://comparemylaps.com/
If the videos have speed, brake and throttle info you can get a rough idea of differences between drivers or sessions.
This product - iSpeed
https://www.nessoft.com/ispeed/
can extract some telemetry from replay files but I suspect it is only for the driver's car. Don't know for sure as I have not tried it myself.
I have used Compare My Laps to compare Sim and real world videos people post.
https://comparemylaps.com/
If the videos have speed, brake and throttle info you can get a rough idea of differences between drivers or sessions.
#48
Rennlist Member
I have been using craigs setups the past two seasons, they are pretty good plus he has a discord channel where all of the users congregate and help each other.
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mlct (01-05-2021)
#49
Rennlist Member
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mlct (01-05-2021)
#50
Discord has lots of great stuff for Sim racing. Something new to me but seems very active.
#51
Thanks Peter! I realized after taking the video it wasn't the best example of what I'm talking about, and I am keenly aware of throttle position being critical especially when I go from practice with the Mazda to practice with the Cayman GT4, but desired position and reality don't always match, LOL. I guess that's what practice is for I also know I need to spend some time and learn how to get AIM data on the sim practice as well. Just haven't had the time yet.
I am fully aware I am one who needs to work a little harder than most RLers to achieve the basics, and my reason for posting my lap was precisely what you mention. I do not wish to enforce bad habits, but since it may be a while before I meet with a coach, I am very open to suggestions on basics upon which I should work.
So . . . any advice you or other RL folk felt willing to offer is immensely appreciated.
I am fully aware I am one who needs to work a little harder than most RLers to achieve the basics, and my reason for posting my lap was precisely what you mention. I do not wish to enforce bad habits, but since it may be a while before I meet with a coach, I am very open to suggestions on basics upon which I should work.
So . . . any advice you or other RL folk felt willing to offer is immensely appreciated.
This will get you in a lot of trouble at pace in faster cars in sim and irl as the car will shift weight, unload, catch and snap. That last turn would have been much faster had you lifted lightly before the apex, tucked the front in and then go WOT uphill while unwinding the wheel.
#52
Burning Brakes
Thread Starter
The last corner is a good example but you're doing this throughout the lap. You're using wheel lock to scrub speed thinking you're not gonna make it. You charge the corner full throttle and keep it pinned. At the apex you realize it's not going to work you keep adding steering lock and then adjust the throttle with it.
This will get you in a lot of trouble at pace in faster cars in sim and irl as the car will shift weight, unload, catch and snap. That last turn would have been much faster had you lifted lightly before the apex, tucked the front in and then go WOT uphill while unwinding the wheel.
This will get you in a lot of trouble at pace in faster cars in sim and irl as the car will shift weight, unload, catch and snap. That last turn would have been much faster had you lifted lightly before the apex, tucked the front in and then go WOT uphill while unwinding the wheel.
Also, I should say that IRL I never used dramatic steering input like that, and I only started trying it in the sim world because I found it let me take a corner much faster than before, but clearly that is an example of a bad habit I was picking up.
Last edited by JP66; 01-06-2021 at 10:46 AM.
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ProCoach (01-06-2021)
#54
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Clarke is one of the most naturally talented drivers I've ever seen. Put him in a well-prepped car and he would be unbeatable, in any of the top flight pro series... But, he relishes that underdog challenge...
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www.peterkrause.net
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"Combining the Art and Science of Driving Fast!"
Specializing in Professional, Private Driver Performance Evaluation and Optimization
Consultation Available Remotely and at VIRginia International Raceway
-Peter Krause
www.peterkrause.net
www.gofasternow.com
"Combining the Art and Science of Driving Fast!"
Specializing in Professional, Private Driver Performance Evaluation and Optimization
Consultation Available Remotely and at VIRginia International Raceway
#55
Burning Brakes
Thread Starter
I've been working all day trying to run the Skippy car at Watkins Glen without the sound of tire slip. I got down to 2:14 regular laps, but that's still many seconds out. I NEED help here guys
#56
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He splits his time between DC and Florida, I believe, and doesn't put a lot of stock in anything but his exceptionally well calibrated "butt gyro." It works for him, for sure!
Joe, If you export your .ibt from that lap and send it to Jonathan, I will help him show you where the time is.
But, I GUARANTEE you that it's mostly in the longitudinal axis. In your feet...
Last edited by ProCoach; 01-07-2021 at 11:58 AM. Reason: brain fart...
#57
Drifting
Peter, thanks for your kind words.
Hmmm, haven't spent any time on, nor do I own, a sim. Tried a few times at friends places but extricated myself before i threw their machines across the room. Lol
I know nothing about sim racing. And I suck at it.
In the real world I don't use data. Only have an old gopro because rules require it. Sometimes I even watch the video if something funny happened or there was very close racing...
Track limits? Ha! Curbs? Of course. Grass? Yes.
Shorter track is faster lap.
Here is a short funny video from a few years ago racing against Evan at VIR in E class PCA (old junker 911 from late 70s and early 80s).
Happy to give free advice anytime. You usually get what you pay for.
Curbs, grass, dirt, it's all good (but not good for the car).
To go faster is just bending your mind into believing the car will make it and then just not slowing down for turns.
How I learned was by following a faster car/driver right on his bumper - seeing is believing.
Fastest I ever went was at night at Sebring. I couldn't see anything so didn't know when to slow down. And couldn't see the walls so wasn't worried about them.
If you are scared, its ok. But if you are worried, you'll never go fast enough.
That BS they taught you at DE about smooth inputs? That was just so you wouldn't kill the instructor. There is nothing smooth about driving fast. Fast is violent.
Clarke Simpson (not Lincoln)
Hmmm, haven't spent any time on, nor do I own, a sim. Tried a few times at friends places but extricated myself before i threw their machines across the room. Lol
I know nothing about sim racing. And I suck at it.
In the real world I don't use data. Only have an old gopro because rules require it. Sometimes I even watch the video if something funny happened or there was very close racing...
Track limits? Ha! Curbs? Of course. Grass? Yes.
Shorter track is faster lap.
Here is a short funny video from a few years ago racing against Evan at VIR in E class PCA (old junker 911 from late 70s and early 80s).
Curbs, grass, dirt, it's all good (but not good for the car).
To go faster is just bending your mind into believing the car will make it and then just not slowing down for turns.
How I learned was by following a faster car/driver right on his bumper - seeing is believing.
Fastest I ever went was at night at Sebring. I couldn't see anything so didn't know when to slow down. And couldn't see the walls so wasn't worried about them.
If you are scared, its ok. But if you are worried, you'll never go fast enough.
That BS they taught you at DE about smooth inputs? That was just so you wouldn't kill the instructor. There is nothing smooth about driving fast. Fast is violent.
Clarke Simpson (not Lincoln)
Last edited by GT3DE; 01-06-2021 at 10:36 PM.
#58
Drifting
If you go through a turn thinking you nailed it, you did it perfect and it felt really good - well, you are wrong. You were too slow.
If you went through a turn wondering if you were going to make it and then you barely did make it? Now you are on the right track. Do that again next time and get used to how the car feels slipping, barely staying on track and not wreaking. See if you can do that all the time, turn after turn, lap after lap, track after track...
If you went through a turn wondering if you were going to make it and then you barely did make it? Now you are on the right track. Do that again next time and get used to how the car feels slipping, barely staying on track and not wreaking. See if you can do that all the time, turn after turn, lap after lap, track after track...
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ProCoach (01-07-2021)
#59
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If you go through a turn thinking you nailed it, you did it perfect and it felt really good - well, you are wrong. You were too slow.
If you went through a turn wondering if you were going to make it and then you barely did make it? Now you are on the right track.
Do that again next time and get used to how the car feels slipping, barely staying on track and not wrecking.
See if you can do that all the time, turn after turn, lap after lap, track after track...
If you went through a turn wondering if you were going to make it and then you barely did make it? Now you are on the right track.
Do that again next time and get used to how the car feels slipping, barely staying on track and not wrecking.
See if you can do that all the time, turn after turn, lap after lap, track after track...
Words to live by, if you want to go FAST...
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mlct (01-07-2021)
#60
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In the last couple decades, I've watched tens of thousands of drivers trackside at thousands of events.
It is instantly clear who is going fast, and who is just riding around.
So MANY drivers THINK they're doing something different and then are disappointed when they discover they weren't going any quicker.
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Gary R. (01-08-2021)