Porsche coming to iRacing in 2017!
#46
991 gt3 cup is a rad car! There's a setup thread in the iracing forums. Changing the setup really helps the car.
Moving the brake bias around makes the car stop so much better.
If I have to learn a track fast. If there's a race I want to jump in at a track that I haven't driven yet, then I just turn on the cheater line. It's usually not the fastest way around, but it'll give you an approximation of where to start with your braking markers.
Just don't rely on it. I go a little faster when it's off, after I've learned the track.
Moving the brake bias around makes the car stop so much better.
If I have to learn a track fast. If there's a race I want to jump in at a track that I haven't driven yet, then I just turn on the cheater line. It's usually not the fastest way around, but it'll give you an approximation of where to start with your braking markers.
Just don't rely on it. I go a little faster when it's off, after I've learned the track.
#47
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FWIW the consumer oculus rift works at 90 Hz and has some interpretive software to interpolate 45 Hz up if your hardware won't sustain a steady 90. It requires pretty decent hardware to run at 90 Hz despite the low effective resolution.
To me the better realism is well worth the compromises, and like you I am faster due to the advantages of the VR visualization. If I never were able to get over the motion sickness though I'd unload it and get three monitors instead.
#48
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I find three monitors not well set up (and with visible walls and shapes behind them) have been just as queasy inducing as Rift, for the untrained... I've never had an issue myself, with any of it, but 30-35% of the folks I work with in the sim have...
The MOMENT people get woozy (and it can happen in 30 seconds to a minute starting off), I shut the triple screen or Rift down and put them on a single screen. Usually, that works. Just my experience.
The MOMENT people get woozy (and it can happen in 30 seconds to a minute starting off), I shut the triple screen or Rift down and put them on a single screen. Usually, that works. Just my experience.
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www.peterkrause.net
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"Combining the Art and Science of Driving Fast!"
Specializing in Professional, Private Driver Performance Evaluation and Optimization
Consultation Available Remotely and at VIRginia International Raceway
#49
I find three monitors not well set up (and with visible walls and shapes behind them) have been just as queasy inducing as Rift, for the untrained... I've never had an issue myself, with any of it, but 30-35% of the folks I work with in the sim have...
The MOMENT people get woozy (and it can happen in 30 seconds to a minute starting off), I shut the triple screen or Rift down and put them on a single screen. Usually, that works. Just my experience.
The MOMENT people get woozy (and it can happen in 30 seconds to a minute starting off), I shut the triple screen or Rift down and put them on a single screen. Usually, that works. Just my experience.
On another note, is anyone using the VRS in IRacing? Played around with it yesterday for the first time. Pretty interesting and definitely helping me at Sebring right now.
The other thing that has helped me with the Cup is just putting it in Auto shift mode... I found my shift points are VERY different to when I leave it to the computer and quite frankly their method is far more stable LOL!
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I just spoke with the guys at Motorsport Experience in Maynard, MA. They're up and running with the new Cup and also have Oculus Rift VR goggles, although they're currently being exchanged on warranty due to issues.
If you're in the area and haven't checked it out it's worth a visit. Probably one of the better sim facilities in NE. I'm looking into setting up a group visit. PM if you're interested and I'll keep you in the loop.
http://www.motorsportexp.com/simulation/
If you're in the area and haven't checked it out it's worth a visit. Probably one of the better sim facilities in NE. I'm looking into setting up a group visit. PM if you're interested and I'll keep you in the loop.
http://www.motorsportexp.com/simulation/
#51
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I just spoke with the guys at Motorsport Experience in Maynard, MA. They're up and running with the new Cup and also have Oculus Rift VR goggles, although they're currently being exchanged on warranty due to issues.
If you're in the area and haven't checked it out it's worth a visit. Probably one of the better sim facilities in NE. I'm looking into setting up a group visit. PM if you're interested and I'll keep you in the loop.
http://www.motorsportexp.com/simulation/
If you're in the area and haven't checked it out it's worth a visit. Probably one of the better sim facilities in NE. I'm looking into setting up a group visit. PM if you're interested and I'll keep you in the loop.
http://www.motorsportexp.com/simulation/
#53
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I find three monitors not well set up (and with visible walls and shapes behind them) have been just as queasy inducing as Rift, for the untrained... I've never had an issue myself, with any of it, but 30-35% of the folks I work with in the sim have...
The MOMENT people get woozy (and it can happen in 30 seconds to a minute starting off), I shut the triple screen or Rift down and put them on a single screen. Usually, that works. Just my experience.
The MOMENT people get woozy (and it can happen in 30 seconds to a minute starting off), I shut the triple screen or Rift down and put them on a single screen. Usually, that works. Just my experience.
#54
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Is there a particular angle or setting that you've found works best for the side screens?
#55
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Slacker,
Iracing has an FOV adjusting tool in the racing software under options>graphics.
A minimum of 30 degrees to from the center screen to side is needed. Bigger screens with higher angle can give more immersion. IRACING will calculate FOV depending on your input of screen width and viewing distance etc.
Its a pretty good tool. Gamers recommend using that versus graphics card software. I dont know what set up you have, but to practice some proper skills you need a direct drive steering setup (OSW, Accuforce, Leo Bodnar etc), a good pedal set that you can modulate brakes without lockup, and a sturdy rig. Motion rigs are not worth it IMO. At least the ones selling for <30k. I haven't tried to high-end ones.
Iracing has an FOV adjusting tool in the racing software under options>graphics.
A minimum of 30 degrees to from the center screen to side is needed. Bigger screens with higher angle can give more immersion. IRACING will calculate FOV depending on your input of screen width and viewing distance etc.
Its a pretty good tool. Gamers recommend using that versus graphics card software. I dont know what set up you have, but to practice some proper skills you need a direct drive steering setup (OSW, Accuforce, Leo Bodnar etc), a good pedal set that you can modulate brakes without lockup, and a sturdy rig. Motion rigs are not worth it IMO. At least the ones selling for <30k. I haven't tried to high-end ones.
#56
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My screens are at 45 degree's purely because I built my chassis myself out of 2x4's and it was just easier to stick to 45. Iracing setting's allow to set it up for that angle and all looks good so it stayed that way.
#57
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I've had limited success with both (GPU software or iRacing's wizard).
Wraparound can help or hurt, but too far away is generally bad.
Wraparound can help or hurt, but too far away is generally bad.
#58
I am struggling with this with the new Cup car... I have the T500RS and I am constantly locking the brakes. If I adjust to the point I don't lock up I feel like I am having to move my braking points way too far back. It's a very fine line.
#59
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Drive in socks. Helps modulation and reduces lockup on lightly spring brake pedals, until you can get greater resistance mods in...
#60