How to best 'paint' the racecar??
#1
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Just wanting to do some trial and error paint and pattern samples and am struggling with a basic version of Paint on my PC. Assuming that you can get into all sorts of programs that can cost a bundle (which I can't justify buying for one job), what would you guys suggest? Or do I just need to play around more with what I've got? Seems very hard to do anything using the mouse as the drawing tool.
Below is the outline, but I'd like to do some sort of 3-D version if possible...or am I getting into the expensive CAD programs then?
T.I.A.
Below is the outline, but I'd like to do some sort of 3-D version if possible...or am I getting into the expensive CAD programs then?
T.I.A.
#3
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Google Sketch Up? It's free...
All of the Adobe products have a 30 day trial...
Do you have the car yet? you could put on a bunch of masking tape and practice on that!
All of the Adobe products have a 30 day trial...
Do you have the car yet? you could put on a bunch of masking tape and practice on that!
#5
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That's just a picture I lifted from someone else to use as a guide. No don't have the car yet and this is a longer term project, but I'm doing homework now rather than later which will only extend the expected delays. Thanks Van I'll try Google Sketch up. I'm sure I saw someone that had a 3D outline of one of our cars but I can't find it. There must be programs that you can draw on an outline and it recognises that the object is 3D and draws/paints in the correct relief.
Oh, and yes it could have this much aero.
Oh, and yes it could have this much aero.
#6
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CAD would be more appropriate if your focus was on engineering precision. But if you just want to try out different paint schemes, and are willing to live with only close approximations from modeling perspective, find someone with an Xbox and a copy of Forza.
Pick any car that has a shape that is similar to the one you want to ultimately paint. Add upgrades for spoilers, wings, etc. as needed to mimic the general surface areas to be painted. Then take it into the paint shop where you can add decals and apply a ton of different paint scheme templates. The degree of customization is almost limitless, plus you can see how it looks from any angle - up close in the paint shop, or from far away by taking it on the track and using the replay function. When you've settled on something you like, then you could take the bigger step of getting it rendered on your specific car in photoshop or a high end 3D illustrator.
Pick any car that has a shape that is similar to the one you want to ultimately paint. Add upgrades for spoilers, wings, etc. as needed to mimic the general surface areas to be painted. Then take it into the paint shop where you can add decals and apply a ton of different paint scheme templates. The degree of customization is almost limitless, plus you can see how it looks from any angle - up close in the paint shop, or from far away by taking it on the track and using the replay function. When you've settled on something you like, then you could take the bigger step of getting it rendered on your specific car in photoshop or a high end 3D illustrator.
#7
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Hey good idea ervtx! Not sure if I actually know anyone with this though. I bet it's pretty cheap to pick up though. Maybe even on Ebay. Might check it out. Thanks.
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#8
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CAD would be more appropriate if your focus was on engineering precision. But if you just want to try out different paint schemes, and are willing to live with only close approximations from modeling perspective, find someone with an Xbox and a copy of Forza.
Pick any car that has a shape that is similar to the one you want to ultimately paint. Add upgrades for spoilers, wings, etc. as needed to mimic the general surface areas to be painted. Then take it into the paint shop where you can add decals and apply a ton of different paint scheme templates. The degree of customization is almost limitless, plus you can see how it looks from any angle - up close in the paint shop, or from far away by taking it on the track and using the replay function. When you've settled on something you like, then you could take the bigger step of getting it rendered on your specific car in photoshop or a high end 3D illustrator.
Pick any car that has a shape that is similar to the one you want to ultimately paint. Add upgrades for spoilers, wings, etc. as needed to mimic the general surface areas to be painted. Then take it into the paint shop where you can add decals and apply a ton of different paint scheme templates. The degree of customization is almost limitless, plus you can see how it looks from any angle - up close in the paint shop, or from far away by taking it on the track and using the replay function. When you've settled on something you like, then you could take the bigger step of getting it rendered on your specific car in photoshop or a high end 3D illustrator.
#10
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Here's from another angle. The 3D model they give you is pretty cool.
![](http://i508.photobucket.com/albums/s324/95ONE/mcclaren951031.jpg)
![](http://i508.photobucket.com/albums/s324/95ONE/mcclaren951027.jpg)
#13
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That's a very cool model and I love the wheels. Pity they don't exist.
#15
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^ Pretty much doing just that. Be nice to have a few different angles though , but it's a start.