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Old Jun 19, 2020 | 08:35 AM
  #31  
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Make sure that SteamVR resolution is set to as close to the headset resolution as possible. If you set it up with higher resolution, it will bring your computer to its knees once you launch iRacing.
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Old Jun 19, 2020 | 09:43 AM
  #32  
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Originally Posted by mglobe
I'm running on a laptop.
Just curious, is it an Alienware R4 or similar? When I was using an Alienware R4 17 with a 1080 internal GPU I had some overheating issues so I upgraded to a GTX2080 using the Alienware Graphics Amplifier. Solved all heat issues and was substantially faster in all sims. I've since built a new i9 9900 box and am selling (Euro 220V only) my GA, something you may consider if you will stay with a laptop..
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Old Jun 19, 2020 | 03:20 PM
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Originally Posted by Gary R.
Just curious, is it an Alienware R4 or similar? When I was using an Alienware R4 17 with a 1080 internal GPU I had some overheating issues so I upgraded to a GTX2080 using the Alienware Graphics Amplifier. Solved all heat issues and was substantially faster in all sims. I've since built a new i9 9900 box and am selling (Euro 220V only) my GA, something you may consider if you will stay with a laptop..
Alienware R4 15 with a 1070. It worked ok with the Reverb, but fps would fall in races, so I got a eGPU box and put a RTX 2080 Super in it. Now it is awesome. I wanted the Alienware GA, but it was going to take longer than I wanted so bought a Razor Core Chroma.
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Old Jun 19, 2020 | 06:01 PM
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I'm on the R5 17 and I'm still seeing the processor as the bottleneck when I look at the time to render frames. I tried mglobes settings which are honestly quite close to what I already had. When I'm on a track with multiple cars I'm seeing 9-12ms per frame (render) so I'm right at 80fps. All the while my graphics time is in the 5-6ms range. I'm interpreting this as the not keeping up with the gpu. Is that your interpretation as well? I was going to consider an eGPU but don't see the point if its the processor that's the issue. What an I missing that both of you aren't being held back in the same way? Can one of you run a bench mark so I can compare things?
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Old Jun 19, 2020 | 06:21 PM
  #35  
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Originally Posted by Ubermensch
I'm on the R5 17 and I'm still seeing the processor as the bottleneck when I look at the time to render frames. I tried mglobes settings which are honestly quite close to what I already had. When I'm on a track with multiple cars I'm seeing 9-12ms per frame (render) so I'm right at 80fps. All the while my graphics time is in the 5-6ms range. I'm interpreting this as the not keeping up with the gpu. Is that your interpretation as well? I was going to consider an eGPU but don't see the point if its the processor that's the issue. What an I missing that both of you aren't being held back in the same way? Can one of you run a bench mark so I can compare things?
Is there a benchmark you prefer? user benchmark fails on the sphere test on my machine. It's some driver that's not right apparently but I can't figure out which one. Also what do you have your SteamVR per-eye resolution set at?
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Old Jun 19, 2020 | 06:29 PM
  #36  
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Running oculus rift s so I don't run steam for I racing. I wonder if that has anything to do with it...I run pixel density at 100% but use adaptive scaling in nvidia.

How about Cinebench R20, single and multiple thread? I'm at 2914 on multithread and 409 single thread.
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Old Jun 20, 2020 | 09:56 AM
  #37  
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Originally Posted by Ubermensch
Running oculus rift s so I don't run steam for I racing. I wonder if that has anything to do with it...I run pixel density at 100% but use adaptive scaling in nvidia.

How about Cinebench R20, single and multiple thread? I'm at 2914 on multithread and 409 single thread.
CPU 2067pts
CPU (Single Core) 411pts
MP Ratio 5.03x

I have no idea what any of that means... :-)
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Old Jun 20, 2020 | 11:54 AM
  #38  
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Thanks, I appreciate the effort. It means my processor is essentially at the same performance as yours or maybe a tiniest bit faster. Which really makes it odd that the faster GPU is helping you so much. Let me see if I can get steam to run things instead of oculus to see if that makes any difference. I also may need to double check that I'm interpreting the Render and Graphics outputs in iracing correctly.
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Old Jun 21, 2020 | 02:14 AM
  #39  
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So I tried the HP Reverb in asseto corsa. There is major flickering. I'm going to try it in i racing. Hoping the issue is tied to asseto corsa only.

Last edited by kage65; Jun 21, 2020 at 02:34 AM.
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Old Jun 21, 2020 | 03:36 AM
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Does flickering mean that it's dropping frames and not able to maintain 90hz or some other visual anomaly?
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Old Jun 21, 2020 | 10:26 AM
  #41  
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Originally Posted by kage65
So I tried the HP Reverb in asseto corsa. There is major flickering. I'm going to try it in i racing. Hoping the issue is tied to asseto corsa only.
Sorry can’t help you with AC. Zero knowledge of it. Does WMR work ok in the Cliff House?
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Old Jun 21, 2020 | 11:41 AM
  #42  
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Originally Posted by Ubermensch
Does flickering mean that it's dropping frames and not able to maintain 90hz or some other visual anomaly?
It's hard to describe. Some parts of the image flicker, not the entire image. And a lot of jaggedness in some parts of the image. Looks pretty bad. I think it may be tied to asseto corsa though. Asseto Corsa has been a mess. Actually the steering wheel and pedals are not working with it in VR at the moment at all ( but work fine with a monitor). I'm going to uninstall steam vr and AC to see if that fixes it.
And Going to try I racing today to see how that looks.
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Old Jun 21, 2020 | 12:29 PM
  #43  
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Originally Posted by mglobe
My processor is: 8th Generation Intel(R) Core(T M) i7-8750H (6-Core, 9MB Cache , up to 4.1GHz w/ Turbo Boost) with 16gb memory. I did go into the BIOS and set the machine up for max performance. I think that helps.

I've listed the graphics settings in my rendererDX11.ini file below. I put these setting in before I got the 2080. I've not tested turning things back up some, but I don't find I miss the things that are set to low detail. When I'm racing it seems that most of the things like grandstands, crowds,... get turned on anyway, and they don't seem to impact me.

One thing I learned when setting the reverb up is that if your SteamVR headset resolution settings are greater than the headset, it can slow things down a LOT. This gave me major headaches till I figured it out. A friend was having issues with his Vive Pro, and we found out it was the SteamVR resolution settings for him also.

[Graphics Options]
What do you set the resolution to in steam vr? in WMR it has just "resolution' but in steam vr it has "resolution per eye" . In WMR I have it set to 4320 x 2160 ( best quality ) , in steam vr I've set it to 2160 x 2116 96%
resolution per eye.
Tks
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Old Jun 21, 2020 | 08:23 PM
  #44  
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Originally Posted by kage65
What do you set the resolution to in steam vr? in WMR it has just "resolution' but in steam vr it has "resolution per eye" . In WMR I have it set to 4320 x 2160 ( best quality ) , in steam vr I've set it to 2160 x 2116 96%
resolution per eye.
Tks
WMR just like you have it. Steam 2200x2160
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Old Jun 22, 2020 | 03:33 PM
  #45  
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Originally Posted by mglobe
WMR just like you have it. Steam 2200x2160
I think I finally have the reverb set up well. I've increased the resolution in steam vr to 150%. Not seeing any performance hits yet, but I'm also practicing with no other cars on track. Still only using AC but will try i racing soon.
I borrowed a friends samsung odyssey plus which has a lower resolution of 1440 x 1600
The difference is huge. The lower res makes everything much blurrier. Not to mention all the samsung's weight seemed to be on my nose which actually hurt after awhile.
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