Porsche and iRacing unveil $100K World eChampionship
#31
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Agreed. In twenty-five years of using sims as a training/coaching tool, I'm still not convinced motion is more of a benefit than a distraction.
I have time in Cruden Hexapods, Simcraft and a bunch of others and the latency, slop in the mechanical components through transitions and incredible importance of proper calibration (so it's not too exaggerated) really gets in the way, IMO.
I used the Frex a long time ago and liked that, and am impressed with the D-Box platforms, but every personal sim that I have put together over the last two-plus decades has been a static sim.
As RobertR1 says, a rigid, well constructed frame connecting the seat with the wheel and pedals, a good wheel and high end pedals will get you 95% of the way there...
I have time in Cruden Hexapods, Simcraft and a bunch of others and the latency, slop in the mechanical components through transitions and incredible importance of proper calibration (so it's not too exaggerated) really gets in the way, IMO.
I used the Frex a long time ago and liked that, and am impressed with the D-Box platforms, but every personal sim that I have put together over the last two-plus decades has been a static sim.
As RobertR1 says, a rigid, well constructed frame connecting the seat with the wheel and pedals, a good wheel and high end pedals will get you 95% of the way there...
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"Combining the Art and Science of Driving Fast!"
Specializing in Professional, Private Driver Performance Evaluation and Optimization
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-Peter Krause
www.peterkrause.net
www.gofasternow.com
"Combining the Art and Science of Driving Fast!"
Specializing in Professional, Private Driver Performance Evaluation and Optimization
Consultation Available Remotely and at VIRginia International Raceway
#32
#33
I have that motion seat on my rig. It’s quite good but know it’s more of a nice add on than an essential component. I enjoy it but if it’s off, my times and consistency are not impacted. An hour long session with motion and VR on Nords with a Zonda R is exhausting and stressful!
The adjustability of motion platforms is a double edged sword. In theory, all the motion should come from the game engine meaning the level of movement per car and track should be just handed to the platform which maps it on a 1:1 basis and clips any info it can’t execute. However the motion platforms instead try to approximate so in an extreme example, you can have a GT3 car dive and squat like a MX5! Clearly this creates some concerns how about the queues you are feeling and responding might be inaccurate and thus giving you false muscle memory.
For a core setup, an aluminum 8020 rig with a direct drive wheel and high end pedals is where the budget should be focused first.
Agreed. In twenty-five years of using sims as a training/coaching tool, I'm still not convinced motion is more of a benefit than a distraction.
I have time in Cruden Hexapods, Simcraft and a bunch of others and the latency, slop in the mechanical components through transitions and incredible importance of proper calibration (so it's not too exaggerated) really gets in the way, IMO.
I used the Frex a long time ago and liked that, and am impressed with the D-Box platforms, but every personal sim that I have put together over the last two-plus decades has been a static sim.
As RobertR1 says, a rigid, well constructed frame connecting the seat with the wheel and pedals, a good wheel and high end pedals will get you 95% of the way there...
I have time in Cruden Hexapods, Simcraft and a bunch of others and the latency, slop in the mechanical components through transitions and incredible importance of proper calibration (so it's not too exaggerated) really gets in the way, IMO.
I used the Frex a long time ago and liked that, and am impressed with the D-Box platforms, but every personal sim that I have put together over the last two-plus decades has been a static sim.
As RobertR1 says, a rigid, well constructed frame connecting the seat with the wheel and pedals, a good wheel and high end pedals will get you 95% of the way there...
#34
Interesting - thanks for the feedback. I do have 80/20 and great pedals and wheel. My goal is to get closer to realism for the real world track not necessarily iRacing top lap times as we all know their are guys out there with cheap gear running alien lap times. Robert - would you have bought the motion sim if you had it to do all over again or not worth it in the end? I agree it is about calibration - I have a guy that is amazing at iRacing set ups and is a real world racer, etc.
In VR, it does create a new level of immersion but I wouldn’t go as far as to say more immersion = more realism. Without VR, I don’t think I’d bother.
Speaking of iracing, I just got into it from having put about 60hrs into AC as my only sim experience. We should do a MX5 hot lap challenge for the rennlist crew! Fixed setup and pre defined conditions.
#35
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Originally Posted by RobertR1
I do like it but it’s more of a fun to have than a necessity. I’ll put it this way, I rather have this than spend a lot more on more complex systems that are also noisy but come with the same caveats.
In VR, it does create a new level of immersion but I wouldn’t go as far as to say more immersion = more realism. Without VR, I don’t think I’d bother.
Speaking of iracing, I just got into it from having put about 60hrs into AC as my only sim experience. We should do a MX5 hot lap challenge for the rennlist crew! Fixed setup and pre defined conditions.
In VR, it does create a new level of immersion but I wouldn’t go as far as to say more immersion = more realism. Without VR, I don’t think I’d bother.
Speaking of iracing, I just got into it from having put about 60hrs into AC as my only sim experience. We should do a MX5 hot lap challenge for the rennlist crew! Fixed setup and pre defined conditions.
#36
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I just built a nice 80/20 rig, a direct drive steering wheel, thrustmaster shift, for now using ECCI pedals until my other pedals arrive. I have been using VR but went back to three monitors. I get banged around here and there racing against some of the others but i enjoy the challenge of getting faster. There are some crazy aliens out there that are wicked fast!!!
#37
I do like it but it’s more of a fun to have than a necessity. I’ll put it this way, I rather have this than spend a lot more on more complex systems that are also noisy but come with the same caveats.
In VR, it does create a new level of immersion but I wouldn’t go as far as to say more immersion = more realism. Without VR, I don’t think I’d bother.
Speaking of iracing, I just got into it from having put about 60hrs into AC as my only sim experience. We should do a MX5 hot lap challenge for the rennlist crew! Fixed setup and pre defined conditions.
#38
For those who haven’t tried... the Ruf track car (based on the 997 GT3) is great fun and to me pretty realistic.
An aggressive initial brake pedal to help the front end bite, rotate the car and then use throttle to control the slip.. incredibly satisfying drive but does take some time to master.
Highly recommend it (and the new F3 car)
An aggressive initial brake pedal to help the front end bite, rotate the car and then use throttle to control the slip.. incredibly satisfying drive but does take some time to master.
Highly recommend it (and the new F3 car)
#39
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I tried to buy the sim, via Steam for PC, and can't! I was able to create an account but keep getting server errors when I try and log in and buy the game. Is there a secret handshake I don't know about?
#40
It has been a long time since I installed it. Have you tried to go to the iRacing.com website and hit the "sign up" under the membership section? Maybe that is the missing ingredient? Or redo the download.
#43
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#44
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I've been testing a pretty nice system at VR Motion Labs and ready to pull the trigger. It has traction loss, which adds a lot to the realism of the system. I was pretty hot on adding D-box motion to the system as well for what I thought would be the ultimate setup but have been talked out of it. The systems I've tried that utilize D-box seem to have a lot of latency as highlighted by others, which renders the feedback unnatural. I've also been converted to VR headset after testing them. That said I tried the latest HTC Vive Pro last week and was unimpressed. It's supposed to have more pixels so better clarity but I found the focal point so small that it create a lot of unwanted movement in the visual. I guess some people are swapping out the lenses to fix the issue but not sure I'd want to do that on a brand new headset (https://www.youtube.com/watch?v=2ckPBhIlkX0&feature=youtu.be).
Overall I find sim very useful as a training tool. Yes, there's no butt dyno so you don't get G-forces, but everything else is highly applicable. I compared my data traces and lap times from NJMP race in 991.2 Cup to iRacing data output and traces and lap time similarities are impressive. Knowing that the physics are that accurate will give me the confidence to use the sim in prepping for a new track or trying various strategies to improve times at familiar tracks and taking those into the real car.
Personally prefer driving the Cup over the RSR. RSR is fun and all but there's so much aero at work that it feels less involving.
Overall I find sim very useful as a training tool. Yes, there's no butt dyno so you don't get G-forces, but everything else is highly applicable. I compared my data traces and lap times from NJMP race in 991.2 Cup to iRacing data output and traces and lap time similarities are impressive. Knowing that the physics are that accurate will give me the confidence to use the sim in prepping for a new track or trying various strategies to improve times at familiar tracks and taking those into the real car.
Personally prefer driving the Cup over the RSR. RSR is fun and all but there's so much aero at work that it feels less involving.
Last edited by Nizer; 12-25-2018 at 10:09 AM.