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Porsche 944 on Xbox Video (Forza)

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Old 04-23-2005, 06:14 PM
  #16  
PCA 944
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So I can finally turbo my NA?
Old 04-23-2005, 06:39 PM
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Originally Posted by PCA 944
Also the 944's (951s) were out accelerating WRXs?
951s out accelerate WRXs out of the box unless you're talking 0-30
Old 04-23-2005, 07:00 PM
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2 Questions:

1: Is it only a multiplayer game, or is there a single player game also?

2: Anyone know if it has the E30 M3
Old 04-23-2005, 09:11 PM
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no, it is a single player or multiplayer. you can do a career mode in single player, but every single race is also available to do in multiplayer over xbox LIVE, and no, there is not an E30 M3, sorry.

and there is damage, but since they were in a multiplayer game, they may have had it switched off (since you have to pay for repairs)
Old 04-23-2005, 09:56 PM
  #20  
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Originally Posted by PCA 944
It is very nice to see a 944 in a video game, but at the same time the video doesn't look like a very realistic driving game. The lack of damage is acceptable, but the cars were hitting walls and going off track without losing much speed.

Also the 944's (951s) were out accelerating WRXs?

Worth a rental, and maybe more.
Actually from what i've read, the damage is going to be very realistic with all different parts of the car affected from crashes, from steering to suspension to over revving the engine. Microsoft did a great job with the Project Gotham racing series, and that is about 3 years dated so imagine what this is going to be like with all the latest video game technology. Also, the famous marques such as Porsche and Ferrari (among others) allowed them to use their name and cars in Forza, but not any of the GT series games, which may say something. Guess we'll find out in about two weeks.
Old 04-23-2005, 10:26 PM
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Originally Posted by iloveporsches
It isn't going to touch the realism of games like Gran Prix Legends, but it should be a bit more realistic than the GT series. The problem with console games is that you need to make them appeal to a somewhat broad market, so if you designed an ultra-sim game a lot of people are going to be turned off by the difficulty of it.



You can extensively modify the cars, even doing engine swaps and such.
GPL Rules... I'm actually very impressed by the GT series, namely GT3 and GT4. I always thought they did a very good job of making them react realistically (sans damage, but who's too worried about that, haha).

From the video of Forza, it looks like it has the physics of NFS Underground and whatever that game was for Xbox where you get points for ramming people off the road. It looks very jerky and unreaslistic. I hope it's better than what is so far shown.

Either way... I'm just glad to see the 951 in a 2005 video game. How badass are our cars??
Old 04-23-2005, 10:59 PM
  #22  
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Grand Prix Legends?

Do tell!
Old 04-23-2005, 11:17 PM
  #23  
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Originally Posted by streckfu's951
Grand Prix Legends?

Do tell!
As far as physics are concerned, this is the most realistic game ever. Words can't do it justice. It's about 5 years old, so you can pick it up used or online for cheap cheap.
Old 04-23-2005, 11:38 PM
  #24  
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Guys, that was the online play making it look jerky. The guys that did the video had an admittedly bad connection in a few of there videos, so everyone looked laggy.

The physics are VERY good. Here's some more videos to better justify the game:

Porsche #22 3R-Racing 911 GT3 Cup - Fijimi Kaido
http://rmjv.net/vi/forzagp10.wmv

Mustang GT @ Leguna Seca
http://s48.yousendit.com/d.aspx?id=3...M03P2O6YEGVI3B

#1 Infinion Audi R8 at Tokyo Circuit
http://rmjv.net/vi/forzagp15.wmv
Old 04-23-2005, 11:38 PM
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From the article I read, they had a pro driver and a serious vid gamer play the game for a day using steering wheel controller and pedals, then had them drive the same cars on the same track the next day. They said the game was VERY comparable to real life. IIRC the pro driver had about 4 sec. better laps in the game for each car across the board and the vid players times spread continually got bigger as the speed of the cars went up. They said this was due to pucker factor in real life. Also, they said they physics model between 3k and 5k different parts of the cars, such as flywheel, brake rotors, calipers, pads, wheels, tires, etc. instead of just using stats like 0-60, braking and lateral g's. Should be very interesting to see if the game lives up to the hype. (Anyone remember "Trespasser?")
Old 04-23-2005, 11:58 PM
  #26  
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Originally Posted by FSAEracer03
GPL Rules... I'm actually very impressed by the GT series, namely GT3 and GT4. I always thought they did a very good job of making them react realistically (sans damage, but who's too worried about that, haha).

From the video of Forza, it looks like it has the physics of NFS Underground and whatever that game was for Xbox where you get points for ramming people off the road. It looks very jerky and unreaslistic. I hope it's better than what is so far shown.

Either way... I'm just glad to see the 951 in a 2005 video game. How badass are our cars??
Go get the demo for Forza. Even its 1.5 year old physics are on par with GT. That video looks really weird, not like how the demo plays at all.
Old 04-24-2005, 05:19 AM
  #27  
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I've played the demo and its amazing, to me they nailed the physics., its the most realistic game I've played, just make sure to turn the driver assists off to get the full feel of the cars.
Old 04-24-2005, 06:33 AM
  #28  
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I'm glad to hear the 951 video wasn't how it really simulates car movement! I can't wait to see this game now

Dan, GPL has about a 100 hour learning curve which led to it's demise. The only people who played it were racecar drivers and serious, serious car enthusiasts. They still have vROC, the online gaming server for it where many real racers still go on there to race. My ex-boss used to play that in the pics inside the trailer on his free time at the races (he raced Rolex Grand-Am, FFR Super Snake, NASA, SCCA). In fact one day after setting a lap record at a track in his FFR Cobra, he called up the shop and briefly mentioned that, then went into detail about a new record he got in GPL... he spent more time talking about GPL than the lap record he just set, haha.

Anyways, it's worth getting, that's for sure. IIRC it was never labeled as a racing "game," but as a racing "simulator." It actually does help you drive better in real life... the cars are all from the 1967 season of F1... and with lack of decent tire compound and aerodynamic aids makes you really appreciate the driving skill of F1 drivers back then.
Old 04-24-2005, 10:08 AM
  #29  
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Kevin,
How does the learning curve and physics compare to F1 2002 as that is my current basis for comparison?

Sounds like great sim to pick. Amazon, here I come.



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