Best Simulator Set Up - Hardware and Software
#91
Rennlist
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Join Date: Jun 2008
Location: Durham, NC and Virginia International Raceway
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-Peter Krause
www.peterkrause.net
www.gofasternow.com
"Combining the Art and Science of Driving Fast!"
Specializing in Professional, Private Driver Performance Evaluation and Optimization
Consultation Available Remotely and at VIRginia International Raceway
-Peter Krause
www.peterkrause.net
www.gofasternow.com
"Combining the Art and Science of Driving Fast!"
Specializing in Professional, Private Driver Performance Evaluation and Optimization
Consultation Available Remotely and at VIRginia International Raceway
#94
Thanks guys.
I've gotten a couple of PMs, would love to have a day were several individuals could come by and put the simulator through its paces. It's still a prototype and as such still has bugs but hoping with help from pro and novice drivers I can make it better.
Please PM me if you're in the CT Fairfield county area so we can put it through it paces and I can further develop.
I'll update this post from time to time as I'm working with Kunos to make it better.
Also, while not as pretty or finished as gpxs simulator, I have a few differentiating factors that make my simulator stand out. A couple I can't speak about yet.
Thanks
I've gotten a couple of PMs, would love to have a day were several individuals could come by and put the simulator through its paces. It's still a prototype and as such still has bugs but hoping with help from pro and novice drivers I can make it better.
Please PM me if you're in the CT Fairfield county area so we can put it through it paces and I can further develop.
I'll update this post from time to time as I'm working with Kunos to make it better.
Also, while not as pretty or finished as gpxs simulator, I have a few differentiating factors that make my simulator stand out. A couple I can't speak about yet.
Thanks
First thing I noticed when watching the lap of the Nurb - you need front fenders (or some kind of cutout to block the view you'd normally lose with fenders there).
#95
Burning Brakes
I've also added a cowl to represent where the hood lip would be to further enhance the realism. I'll have video up soon with the additional changes.
The prototype is constantly evolving and I appreciate the feedback.
#96
Three Wheelin'
Great sim LLMK!
Did try the simcraft. The most impressive thing was the full motion and accuracy of the track. The bumps at Mosport are a huge factor in determining how and where to do things. The program was very accurate.
Braking was nearly impossible to 'feel'
https://vimeo.com/91272399
Did try the simcraft. The most impressive thing was the full motion and accuracy of the track. The bumps at Mosport are a huge factor in determining how and where to do things. The program was very accurate.
Braking was nearly impossible to 'feel'
https://vimeo.com/91272399
#97
Burning Brakes
Yeah simcraft are great even though I think they're more suited to flight sims. I've tried all motion systems out there and nothing replicates a cars suspension better than Dbox. The tactile and motion they provide are unparalleled. The surface of the road and curb strips especially feel real. That is what differentiates Dbox vs. any other motion system.
#98
Thanks guys.
I've gotten a couple of PMs, would love to have a day were several individuals could come by and put the simulator through its paces. It's still a prototype and as such still has bugs but hoping with help from pro and novice drivers I can make it better.
Please PM me if you're in the CT Fairfield county area so we can put it through it paces and I can further develop.
I'll update this post from time to time as I'm working with Kunos to make it better.
Also, while not as pretty or finished as gpxs simulator, I have a few differentiating factors that make my simulator stand out. A couple I can't speak about yet.
Thanks
I've gotten a couple of PMs, would love to have a day were several individuals could come by and put the simulator through its paces. It's still a prototype and as such still has bugs but hoping with help from pro and novice drivers I can make it better.
Please PM me if you're in the CT Fairfield county area so we can put it through it paces and I can further develop.
I'll update this post from time to time as I'm working with Kunos to make it better.
Also, while not as pretty or finished as gpxs simulator, I have a few differentiating factors that make my simulator stand out. A couple I can't speak about yet.
Thanks
Kunos as in the Kunos from Assetto Corsa?
#99
Burning Brakes
In the meantime I'm working hard on rifining the prototype. Adjusting camera angles, motion profiles, steering angles, and projection warps, etc.
I'm looking to get a couple guys with driving experience as well as novice drivers. All welcome to help in my development. The prototype is rough around the edges but keeps getting better.
PM me so we can setup some driving time.
#100
Yes, I have a good friend who knows them personally. They love my rig so I'm trying to get official support.
In the meantime I'm working hard on rifining the prototype. Adjusting camera angles, motion profiles, steering angles, and projection warps, etc.
I'm looking to get a couple guys with driving experience as well as novice drivers. All welcome to help in my development. The prototype is rough around the edges but keeps getting better.
PM me so we can setup some driving time.
In the meantime I'm working hard on rifining the prototype. Adjusting camera angles, motion profiles, steering angles, and projection warps, etc.
I'm looking to get a couple guys with driving experience as well as novice drivers. All welcome to help in my development. The prototype is rough around the edges but keeps getting better.
PM me so we can setup some driving time.
PM sent.
#102
Rennlist Member
#103
Burning Brakes