AiM Corner vMin and Straight vMax
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AiM Corner vMin and Straight vMax
Last week rm21 asked about getting vMin and vMax info from Race Studio 2. I spent a little time and figured out how to do it in a channel report and wanted to share what I did. The video explains how to do it all, but I'll give a little explanation as well.
The basic idea that you need a first math channel to define where the corner is. I did this with the bit_and function and distance in feet using a standard AiM math channel. I then used the first channel in an IF formula to display either the minimum speed or (and it's an important or) some speed that is higher than any speed in a corner (like 200 mph). The final step is to create a channel report to display the minimum value for the vMin math channel.
Hopefully someone finds this helpful. Please post any questions you have on how to use these or if you need help implementing them.
The basic idea that you need a first math channel to define where the corner is. I did this with the bit_and function and distance in feet using a standard AiM math channel. I then used the first channel in an IF formula to display either the minimum speed or (and it's an important or) some speed that is higher than any speed in a corner (like 200 mph). The final step is to create a channel report to display the minimum value for the vMin math channel.
Hopefully someone finds this helpful. Please post any questions you have on how to use these or if you need help implementing them.
#2
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Thanks for sharing, Matt.
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You can do Sonoma, Scott...
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Thanks Matt! I just set up NJMP and Sebring this way. It was actually easier to just embed the corner definition in the IF statement.
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I didn't combine everything because I have found it's easier for some people to learn the math channels in steps instead of as 1 big channel.
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#10
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Last week rm21 asked about getting vMin and vMax info from Race Studio 2. I spent a little time and figured out how to do it in a channel report and wanted to share what I did. The video explains how to do it all, but I'll give a little explanation as well.
The basic idea that you need a first math channel to define where the corner is. I did this with the bit_and function and distance in feet using a standard AiM math channel. I then used the first channel in an IF formula to display either the minimum speed or (and it's an important or) some speed that is higher than any speed in a corner (like 200 mph). The final step is to create a channel report to display the minimum value for the vMin math channel.
Hopefully someone finds this helpful. Please post any questions you have on how to use these or if you need help implementing them.
The basic idea that you need a first math channel to define where the corner is. I did this with the bit_and function and distance in feet using a standard AiM math channel. I then used the first channel in an IF formula to display either the minimum speed or (and it's an important or) some speed that is higher than any speed in a corner (like 200 mph). The final step is to create a channel report to display the minimum value for the vMin math channel.
Hopefully someone finds this helpful. Please post any questions you have on how to use these or if you need help implementing them.
Thanks,
Greg
#12
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I'll have to figure out what happened to the videos. I didn't change anything....
Hopefully this one will work
Hopefully this one will work