Track Simulator
#31
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I can chime in here.
Firstly, hands down, VR goggles are a gazillion times better than ANY multi-screen or curved screen setups. They are the biggest single advance in driving simulators that I can remember. Being able to look through corners freely, at a different angle than the chassis makes it so realistic. And if you are learning tracks you can freely look around for reference points. They are also many times cheaper. I run the Oculus because I think it works with a few more apps, but the Vive apparently has slightly better resolution. The resolution of VR at the present time is not as good as on monitors, but the immersion makes up for it many times over.
Secondly, I personally recommend the Logitech wheels. I personally find them more realistic than the Fanatec ones although most people disagree.
Lastly, iRacing is the go-to simulator these days. Forget about the others. I personally use it in conjunction with Project Cars 2 which is nice if you just want some nicer graphics and different cars when you're learning a track. I'm learning Spa on it as we speak. Also, their Formula Renault is uncannily realistic when using it in VR. You really feel all the mechanical anger in the machine.
Hope this helps!
Firstly, hands down, VR goggles are a gazillion times better than ANY multi-screen or curved screen setups. They are the biggest single advance in driving simulators that I can remember. Being able to look through corners freely, at a different angle than the chassis makes it so realistic. And if you are learning tracks you can freely look around for reference points. They are also many times cheaper. I run the Oculus because I think it works with a few more apps, but the Vive apparently has slightly better resolution. The resolution of VR at the present time is not as good as on monitors, but the immersion makes up for it many times over.
Secondly, I personally recommend the Logitech wheels. I personally find them more realistic than the Fanatec ones although most people disagree.
Lastly, iRacing is the go-to simulator these days. Forget about the others. I personally use it in conjunction with Project Cars 2 which is nice if you just want some nicer graphics and different cars when you're learning a track. I'm learning Spa on it as we speak. Also, their Formula Renault is uncannily realistic when using it in VR. You really feel all the mechanical anger in the machine.
Hope this helps!
#32
Race Director
I never get sea sick, vertigo, or anything like that but have problems with the PSVR. Not sure it would be the same with Oculus or Vive. As others have said, iRacing and Logitech or Fanatec wheels work well. I have the Playseat also. My only reservation would be VR. I tried my PSVR a few times and got strong motion like sickness that lasted hours. Again, i thought i was impervious to that stuff. Maybe the PSVR is just crap. I have the PS4 Pro.
#33
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Sim and VR addict here. For steering wheels the Accuforce is the way to go. For the SimXperience software alone. But the wheel is direct drive and great as well. I’ve tried most others and it is by far the best feeling most realistic out there. There is a learning curve on the configuration, but they have a great online database of pre-configured options.
#34
Three Wheelin'
For those of you running Oculus for iRacing, can you post (preferably photos) of where you mounted the sensors? We tried to set up Oculus on iRacing for a very long time, moving the sensors to every possible position, and had issues no matter where we move them. It would work fine for a 30 seconds or a minute, and then the viewpoint would just go nuts for a second or two. We even returned the original Oculus, but the replacement had the same issues. We've given up on Oculus and are in the process of moving to 3 monitors, but could change plans back to Oculus if it was possible to get it to work reliably.
#35
Racer
For those of you running Oculus for iRacing, can you post (preferably photos) of where you mounted the sensors? We tried to set up Oculus on iRacing for a very long time, moving the sensors to every possible position, and had issues no matter where we move them. It would work fine for a 30 seconds or a minute, and then the viewpoint would just go nuts for a second or two. We even returned the original Oculus, but the replacement had the same issues. We've given up on Oculus and are in the process of moving to 3 monitors, but could change plans back to Oculus if it was possible to get it to work reliably.
Couple of things that might help: I mapped a button on my wheel to re-center the VR camera which is useful if I go away and come back. Also, the new breed of Windows MR headsets don't need the external sensors anymore. Samsung have just released one called the Odyssey+ which apparently drastically improves/eliminates the screen door effect. Maybe worth checking out. Im going to try one for a while.
#36
Here's the setup I put together in the corner of my office. Fanatec, XBox One X, Samsung curved monitor, Forza, F1, Assetto Corsa.
#37
Three Wheelin'
No sure why you are having issues. I just placed my sensors on my desk and it worked first go. They've been bumped around and always worked. Picture below - excuse the mess.
Couple of things that might help: I mapped a button on my wheel to re-center the VR camera which is useful if I go away and come back. Also, the new breed of Windows MR headsets don't need the external sensors anymore. Samsung have just released one called the Odyssey+ which apparently drastically improves/eliminates the screen door effect. Maybe worth checking out. Im going to try one for a while.
Couple of things that might help: I mapped a button on my wheel to re-center the VR camera which is useful if I go away and come back. Also, the new breed of Windows MR headsets don't need the external sensors anymore. Samsung have just released one called the Odyssey+ which apparently drastically improves/eliminates the screen door effect. Maybe worth checking out. Im going to try one for a while.
Great info on the Odyssey+!! Better graphics plus no sensors makes this a no-brainer over Oculus. I thought the graphics on the Oculus were pretty bad, so this is great news.
#38
Rennlist Member
#39
Three Wheelin'
The Odyssey+ being so new, it isn't yet available at Best Buy, B&H, Amazon -- but Microsoft stores stock them. Just ordered one for store pickup -- will report back as soon as we have a chance to try it out. From what I read, OD+ graphics are much better than Oculus. Comfort of OD+ is not as good as Oculus, but you had me at "no sensors"
#40
#41
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The Odyssey+ being so new, it isn't yet available at Best Buy, B&H, Amazon -- but Microsoft stores stock them. Just ordered one for store pickup -- will report back as soon as we have a chance to try it out. From what I read, OD+ graphics are much better than Oculus. Comfort of OD+ is not as good as Oculus, but you had me at "no sensors"
#42
Three Wheelin'
My Oculus is collecting dust since I got Odyssey (not the +, just the regular). Better resolution, no sensors, volume control on the headset, much less fogging (still needs more ventilation, though), easier to keep clean. I'd love higher resolution, less screendoor and a built-in small fan to prevent fogging.
I haven't looked at the Samsung headset yet, but would a tiny USB fans work for ventilation? I've used them to cool a cpu and also a wifi router that was always running hot - they are about 1.5" square and less than 1/2" thick ->
The picture below from the Amazon listing seems to suggest they could be used for a VR headset:
#43
My Oculus is collecting dust since I got Odyssey (not the +, just the regular). Better resolution, no sensors, volume control on the headset, much less fogging (still needs more ventilation, though), easier to keep clean. I'd love higher resolution, less screendoor and a built-in small fan to prevent fogging.
#44
My setup:
I have about 25hours of driving in Assetto Corsa. Built it as a substitute to track driving due to real life becoming busy.
The biggest validation so far on it's effectiveness: On my 2nd lap ever at the Nordschliefe, ran a sub 9:30 tourist lap in a rented 160hp Jag Diesel XF Sport Brake. Pretty happy with that. It was nice to goto such a notoriously intimidating track but know each corner, curb and bump.
Now I race once a week with members from www.racedepartment.com Very fast drivers on the pointy end but good clean racing always.
I have about 25hours of driving in Assetto Corsa. Built it as a substitute to track driving due to real life becoming busy.
The biggest validation so far on it's effectiveness: On my 2nd lap ever at the Nordschliefe, ran a sub 9:30 tourist lap in a rented 160hp Jag Diesel XF Sport Brake. Pretty happy with that. It was nice to goto such a notoriously intimidating track but know each corner, curb and bump.
Now I race once a week with members from www.racedepartment.com Very fast drivers on the pointy end but good clean racing always.
#45
Rennlist Member
Looking forward to more info.
I think many of us non-techie guys are very interested in the most retaliating “simulator in a box” where someone flies in to set it all up turn key.
I’m sure there are different levels of “just like reality” but as long as it teaches you exactly that; corners, bumps, and you can “feel” under and over steer, I think it suffices.
True speed that comes from being smooth on pedals and feeling the grip build up and decrease will probably always have to come from being on track in a real car anyway.
I think many of us non-techie guys are very interested in the most retaliating “simulator in a box” where someone flies in to set it all up turn key.
I’m sure there are different levels of “just like reality” but as long as it teaches you exactly that; corners, bumps, and you can “feel” under and over steer, I think it suffices.
True speed that comes from being smooth on pedals and feeling the grip build up and decrease will probably always have to come from being on track in a real car anyway.