Originally Posted by V2Rocket_aka944
(Post 11111969)
Think you could make a new version of the early 944/924S shifter surround trim ring? The plastic that snaps into the console, that the leather boot wraps around?
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great idea making parts , what temp will they take ? and can you use filament with better UV resistance ?
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I'll take a look at my 944 tomorrow morning and come up with pictures of everything that is small and usually gets broken that you either have to pay a kidney for or can't get anymore. Any idea's I get from it for little "aftermarket" doodad's for modified cars I'll supply as much measurements about as possible with my calipers if you are interested in any of them.
What is the heat/stress tolerance on the plastic you use (I know absolutely nothing about 3d printing other than it uses a small injector needle to layer melted plastic into a 3d shape.) and is there clear options? I know the turbo turn signals are no longer available from porsche. |
Originally Posted by J1NX3D
(Post 11111963)
+1 for the early and late style end caps for the luggage roller blind.
Originally Posted by V2Rocket_aka944
(Post 11111969)
Think you could make a new version of the early 944/924S shifter surround trim ring? The plastic that snaps into the console, that the leather boot wraps around?
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sausagehacker, I just sent you a message.....Cheers
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2 Attachment(s)
Hey Guys!
I know I've been MIA for a while...semester starting off strong and applying for jobs is pretty much all-consuming! @Josh: I was a bit delayed on the print waiting for the limonene solvent to dissolve the High Impact Polystyrene filament that is used for the support material. It finally came in and I got to see how the actual part turned out. Not so great in the first attempt, but I'm going to change some things on the model and G-Code settings. It was my first part with support material, and in the areas where the ABS goes right up to the HIPS in a given layer, it gets ugly. Does anyone have a photo of this tab in place? That would help for understanding what features are critical. @ELLSSUU: I'm going to boot over to SolidWorks and print you out a 2D drawing to confirm what you need modified for the Sport Seat. Happy to make it once we have the model nailed down! Luggage Caps: Now I get it. I can definitely do A and B http://www.944online.com/images/prod...uggagecaps.gif Does anyone have a set to send? Wouldn't even need support material. The visible cap end would look like a molded part given that it's printed right on the plate. |
Here are some pics of one of the tabs in application.
http://www.bakody.com/Porsche/951fogr1.jpg http://www.bakody.com/Porsche/951fogr2.jpg http://www.bakody.com/Porsche/951fogr3.jpg http://www.bakody.com/Porsche/951fogr4.jpg |
Originally Posted by Josh B
(Post 11120520)
Here are some pics of one of the tabs in application.
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Make it better not just "make it"
This process was not intended to make production parts. If you want to duplicate it's way simpler to just make molds of existing components with stronger materials then mass produce them off the molds. There are ways that we can improve parts that fail, simple copy with weak composites is not it.
Rethink , In the model, consider making a change to the original design that will make it more robust, modify materials, add material, enlarge radii etc. Look at failure modes and areas that need attention. There is some good 3D modeling going on here. It's copying existing work so far on this thread, that's a good start. I challenge these designers to get big and make it better. K http://home.roadrunner.com/~autotech2007/ |
Originally Posted by V2Rocket_aka944
(Post 11120633)
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Bump - any updates?
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I second the shifter cap, would be cool to have one with 944 on it
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I think plastic speaker adapters for both the 10 speaker (i have) and 4 speaker layouts. Something that maps to modern US speaker holes.
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Bump
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I 2nd the shifter cap!
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