The 996 Turbo and Video Games
#16
Three Wheelin'
Phew you made me check which FM i had. I have FM6, thankfully. I also purchased the "porsche pack" that was offered a few months back.
Any chance you can share the "optimal" settings for some of these cars ? Tips / Tricks or how to's that most everyone over looks or not ware of ? I have approx 25 million points / dollars on FM6 however only about 100 tokens, and for the life of me, i have not gotten anymore in a LONG time, why is that ?
Any chance you can share the "optimal" settings for some of these cars ? Tips / Tricks or how to's that most everyone over looks or not ware of ? I have approx 25 million points / dollars on FM6 however only about 100 tokens, and for the life of me, i have not gotten anymore in a LONG time, why is that ?
Yeah, what car or cars are you setting up? I've got (in my opinion) a fantastic all-around GT2RS setup, no upgrades other than tire compound and I can lap faster than the Flying Lizard cup car on many circuits if you'd be interested in giving it a try.
As far as tuning tips go, just like real world there is not really a set it and forget it, I find that I need 2-3 setups for each car for each class which I want to race in; a high-speed track setup, a low-speed track setup, and some cars have enough range to have something in the middle also. Give me some guidelines on what you want/what you are trying to do.. Real world suspension tuning has some art to it, in Forza it is all science and math. Things have linear relations to one another, its the way the algorithms in the game work.
You've maxed out the credits haha thats why you aren't getting more. Tokens are for pay to play, you only get those if you buy more with real money; given you've maxed out the credits, don't do that
#17
Nordschleife Master
I gave up on Forza when it went to xbox1 and required new hardware for steering wheel. Switched to Project cars which has the Ruf. Didn't lke the way Forza was headed and in a direction away from endurance type racing series. We kept on asking for it and they continued to ignore.
#18
Drifting
Porsche Pack was a lot of fun to make We spent hours and hours tweaking the individual code for many of those cars to get what we wanted out of the driving characteristics/power delivery/"feel" and in the end I feel like the testers made us neuter some of the cars/undo some work to make them easy to drive for casual players.
Yeah, what car or cars are you setting up? I've got (in my opinion) a fantastic all-around GT2RS setup, no upgrades other than tire compound and I can lap faster than the Flying Lizard cup car on many circuits if you'd be interested in giving it a try.
As far as tuning tips go, just like real world there is not really a set it and forget it, I find that I need 2-3 setups for each car for each class which I want to race in; a high-speed track setup, a low-speed track setup, and some cars have enough range to have something in the middle also. Give me some guidelines on what you want/what you are trying to do.. Real world suspension tuning has some art to it, in Forza it is all science and math. Things have linear relations to one another, its the way the algorithms in the game work.
You've maxed out the credits haha thats why you aren't getting more. Tokens are for pay to play, you only get those if you buy more with real money; given you've maxed out the credits, don't do that
Yeah, what car or cars are you setting up? I've got (in my opinion) a fantastic all-around GT2RS setup, no upgrades other than tire compound and I can lap faster than the Flying Lizard cup car on many circuits if you'd be interested in giving it a try.
As far as tuning tips go, just like real world there is not really a set it and forget it, I find that I need 2-3 setups for each car for each class which I want to race in; a high-speed track setup, a low-speed track setup, and some cars have enough range to have something in the middle also. Give me some guidelines on what you want/what you are trying to do.. Real world suspension tuning has some art to it, in Forza it is all science and math. Things have linear relations to one another, its the way the algorithms in the game work.
You've maxed out the credits haha thats why you aren't getting more. Tokens are for pay to play, you only get those if you buy more with real money; given you've maxed out the credits, don't do that
#20
Three Wheelin'
I gave up on Forza when it went to xbox1 and required new hardware for steering wheel. Switched to Project cars which has the Ruf. Didn't lke the way Forza was headed and in a direction away from endurance type racing series. We kept on asking for it and they continued to ignore.
Thanks for the information. Darn that would have been great if they would have left the "real" feel vs. "buttering it up for the masses". If their was a setting we could flip to get the real experience, that would be fantastic ! maybe for FM7 ? I'm working from home today, i'll grab the settings for my GT2RS / 4.0 and 3.6 GT3 and post. IMO it would be great if during the tuning you had 1) visual of what is going on the car while making changes 2) we had something similar to Office 365 online / google docs, where you can see every change you have done and revert back instead of having of typing stuff on my computer of certain settings so i don't forget / lose them when i make changes for track and weather conditions.
I'll give you 1 guess as to which group wins
Yeah, definitely post up what you have and what upgrades (if any). Would be interesting to see if we have similar settings..
Im actually surprised we haven't had somewhere on a board to have a lap time challenge with a spec car/spec track since the Porsche pack came out.
#21
Rennlist Member
I'd also love to hear how to set something up. I gave up. And I don't have an insignificant amount of experience with chassis setup........ I haven't even fired up the old 360 for probably a year now. When I did use it, I'd just grab a ~1:40-at-Laguna car that approximated my 993 and have at it.
#22
#24
Drifting
Here's a link screen shots directly from the xbox.
Will add 3.6
https://1drv.ms/f/s!AkktdMwIXYgeiCwwlTqUVv2frBHt
p.s. i test my settings at Cataluya circuit. I can do a flat 1:51.X in the GT2RS and 1:53.5 in the 4.0 * just checked*
My target is toget as close as F1 cars do during testing (unrealistic) they do around 1:20's
Anyways to answer my own question, more newbs therefore the buttercup version wins sad state of affair ! aye..
Will add 3.6
https://1drv.ms/f/s!AkktdMwIXYgeiCwwlTqUVv2frBHt
p.s. i test my settings at Cataluya circuit. I can do a flat 1:51.X in the GT2RS and 1:53.5 in the 4.0 * just checked*
My target is toget as close as F1 cars do during testing (unrealistic) they do around 1:20's
Anyways to answer my own question, more newbs therefore the buttercup version wins sad state of affair ! aye..
Last edited by F1CrazyDriver; 08-26-2016 at 12:04 AM.
#25
Three Wheelin'
I'd also love to hear how to set something up. I gave up. And I don't have an insignificant amount of experience with chassis setup........ I haven't even fired up the old 360 for probably a year now. When I did use it, I'd just grab a ~1:40-at-Laguna car that approximated my 993 and have at it.
Here's a link screen shots directly from the xbox.
Will add 3.6
https://1drv.ms/f/s!AkktdMwIXYgeiCwwlTqUVv2frBHt
p.s. i test my settings at Cataluya circuit. I can do a flat 1:51.X in the GT2RS and 1:53.5 in the 4.0 * just checked*
My target is toget as close as F1 cars do during testing (unrealistic) they do around 1:20's
Anyways to answer my own question, more newbs therefore the buttercup version wins sad state of affair ! aye..
Will add 3.6
https://1drv.ms/f/s!AkktdMwIXYgeiCwwlTqUVv2frBHt
p.s. i test my settings at Cataluya circuit. I can do a flat 1:51.X in the GT2RS and 1:53.5 in the 4.0 * just checked*
My target is toget as close as F1 cars do during testing (unrealistic) they do around 1:20's
Anyways to answer my own question, more newbs therefore the buttercup version wins sad state of affair ! aye..
If you want to try something different and see what you think, I run much more aggressive camber than you do, and my ride height raked with rear slightly higher, also much stiffer springs and damper settings. I don't remember the toe and caster I have on my 2RS, but it looks slightly different. Our tire pressures are similar so you're on target there. The sweet spot for max grip is warm temps 32-34 degrees. Try to adjust your brake balance more towards rear, you should be able to decrease the braking distance a bit. This is all just shooting off the top of my head, I will get on tonight and post my settings and see what I can do at Catalunya.
#26
#28
Drifting
T10Chris,
You got me hooked again on FM6. Question. Sorry for comparison however, does FM6 have telemetry data one can overlay for analyst with other laps, like GT 2 or GT 3 had for playstation...
You got me hooked again on FM6. Question. Sorry for comparison however, does FM6 have telemetry data one can overlay for analyst with other laps, like GT 2 or GT 3 had for playstation...
#29
Rennlist Member
http://forums.forzamotorsport.net/turn10_postst48522_Tuning-Guide-for-FM6.aspx
This guide has helped me further understand how to tune in FM6. I'm not the fastest but in the modern gt lobby where it's dominated by the Aston DBR9, I'm maybe 1-2 sec off pace using the Flying lizard RSR.
This guide has helped me further understand how to tune in FM6. I'm not the fastest but in the modern gt lobby where it's dominated by the Aston DBR9, I'm maybe 1-2 sec off pace using the Flying lizard RSR.
#30
Three Wheelin'
Nah comparison is good and honestly another GT game needs to come out and blow people away so Forza gets more production money
I think the feature you want is not available, there is telemetry while driving and watching replay, but no way to overlay one replay lap vs another.