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Odometer not working, gears intact.

Old 11-16-2013, 11:23 AM
  #16  
syoo8
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Originally Posted by paalw
Syoo8, I haven't heard or seen any clicking while driving, no.
Just make sure that the problem is electrical and not mechanical. In both of my cars the odometer itself (the numbers) had some slack and bound up. All the gears were fine, so I thought it was electrical, but actually all I needed was a thin washer.
Old 11-16-2013, 12:01 PM
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Ian S4
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The PCB should look something like this. Check the resistor nearest the bottom of this pic. It should measure 22 ohms.



This is a schematic showing a "typical" application, which is a little bit different from the 928's implementation. But the motor windings can clearly be seen on the right. The green wires are on pins 3 and 5.


Last edited by Ian S4; 11-16-2013 at 12:39 PM. Reason: added an image
Old 11-16-2013, 04:53 PM
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paalw
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Originally Posted by Ian S4
The PCB should look something like this. Check the resistor nearest the bottom of this pic. It should measure 22 ohms.
It looks like that,yes, and the resistor measures around 24 ohms.
Thanks for the schema, unfortunately it didn't do much else for me than making me feel like a retard.
Old 11-16-2013, 06:20 PM
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Ian S4
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It's easier than you think! The signal from the rear sender arrives on pin #1, and the chip counts these pulses. When enough of them have been accumulated, it turns on one winding, then the other, to advance the stepper-motor a little bit. It does this by alternately pulling pins 3 and 5 low, so that the current in each winding will look a little like in the following image. So, you can fake the input signal by pulling pin #1 to ground repeatedly, in which case both the speedometer and stepper-motor should respond; or you can fake the output by alternately connecting pins #3 and #5 to ground (i.e., one at a time). In the latter case, the speedometer will not move, but the stepper-motor should.

Old 11-16-2013, 07:20 PM
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James Bailey
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there are something like 7,500 pulses per mile given the number of magnets in the aluminum wheel in the differential and the circumference of the tire so getting the motor to move much can take a lot of pulses like 750 to log a ten of a mile !
Old 11-16-2013, 08:52 PM
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Ian S4
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6673 pulses per mile, as it happens :-)

But remember there's a very significant mechanical reduction in the odometer gears. The stepper-motor should advance one step for somewhere between 32 and 128 input pulses, I don't have that exact number to hand.

Last edited by Ian S4; 11-16-2013 at 08:54 PM. Reason: clarification
Old 11-16-2013, 11:21 PM
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Thanks I just wanted to be sure everyone knew that 10-20-30 pulses might not do much
Old 11-17-2013, 12:12 AM
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Ian S4
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It's very easy to build a "sender simulator", which is basically a switch that closes/opens at the equivalent of 32mph (27mph in Europe), with a small transformer, 1N4001 diode, and a cheap reed-relay. :-)
Old 11-17-2013, 12:02 PM
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NickT
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Just to chime in a bit, my trip odometer was not working, had a cracked gear so I replaced that. It work intermittently after that and was puzzled as to why.

Long story short, what happened is the gears were still working but the "number" could move slightly to the left and disengage. I fabricated a small "C" washer out of some fiber board (very thin) and inserted it on the shaft at the left end to apply a slight amount of pressure to the right and ensure the gears were always meshed.
Been like that for 5 or so years and has worked ever since.
Old 11-17-2013, 12:44 PM
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paalw
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Originally Posted by Ian S4
It's very easy to build a "sender simulator", which is basically a switch that closes/opens at the equivalent of 32mph (27mph in Europe), with a small transformer, 1N4001 diode, and a cheap reed-relay. :-)
So, for me to test operation I would have to build one of these?
I guess I'll be looking for a replacement speedo, if there isn't any way of fixing the electronics.
Old 11-17-2013, 01:56 PM
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Ian S4
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Originally Posted by paalw
So, for me to test operation I would have to build one of these?
Not necessarily, You know the input from the sender is good because the speedometer works. You can test the motor separately, as described above. That part needs no special equipment. If the motor works, then the chip is probably fried and will need to be replaced. Are you handy with a soldering iron?

One other thing to try: Remove the motor and check that the nylon "screw" part is not loose on the motor's steel shaft.
Old 11-18-2013, 02:30 AM
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Originally Posted by Ian S4
Not necessarily, You know the input from the sender is good because the speedometer works. You can test the motor separately, as described above. That part needs no special equipment. If the motor works, then the chip is probably fried and will need to be replaced. Are you handy with a soldering iron?

One other thing to try: Remove the motor and check that the nylon "screw" part is not loose on the motor's steel shaft.
Okay, but where do i apply power to the motor, the solderings on the print board?? Or do I detach the wiring from the motor end(will the wires detach?), then plug some 12V into it? Test with motor in place or remove motor?(please excuse me for my "dumb" questions..)

Don't think the nylon screw is loose, when i turn it i feel the step resistance of the motor like it should be I believe.
Old 11-18-2013, 10:39 AM
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Connect a 12 volt battery to "Bat +" and "Bat -", as shown in this next photo.

Using a short piece of wire connected to "Bat -", alternately touch the free end to pins #3 and #5. The motor should move each time.

Be extremely careful not to touch that wire to any of the other pins on the chip!


Last edited by Ian S4; 11-18-2013 at 01:26 PM. Reason: added a clarification
Old 11-18-2013, 01:23 PM
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The collective knowledge here is just awesome !! Well done Ian
Old 11-18-2013, 01:25 PM
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Originally Posted by James Bailey
The collective knowledge here is just awesome !! Well done Ian
Thanks, James! I've "taken" so much from this forum, it's about time I gave something back.

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